Science and Industry 2 is back and is looking for some artists. Taken from the home page at www.simod.com:
Mappers:
Prior experience with HL/HL2 mapping is necessary.
Experience with Science and Industry (playing or mapping) favourable.
Detailed examples of previous work are required.
Modellers:
Various positions available, including player, weapon and environment/prop modelling.
Must be able to work from concept art (examples in the "Gallery" section of our website).
Prior HL2 experience favourable.
Detailed examples of previous work are required.
Animators:
Various positions available, including player, weapon and environment/prop animation.
Prior HL2 experience favourable.
Detailed examples of previous work are required.
Skinners:
Various positions available, including player, weapon and environment/prop skinning.
Must be able to work from concept art (examples in the "Gallery" section of our website).
Detailed examples of previous work are required.
Texture Artists:
Must be able to handle a large range of materials, including metals, stone, glass, wood, plastics, papers, etc.
Experience creating materials for HL2 desirable.
Detailed examples of previous work are required.
Any questions you may have regarding any of these positions, or any applications to these positions you may wish to make can be directed to [email protected]. Alternatively, you can PM either ENV or Electric-Gerbil on our forums, or contact us in our IRC channel (#S&I2 on Quakenet).
And some media perhaps
Mappers:
Prior experience with HL/HL2 mapping is necessary.
Experience with Science and Industry (playing or mapping) favourable.
Detailed examples of previous work are required.
Modellers:
Various positions available, including player, weapon and environment/prop modelling.
Must be able to work from concept art (examples in the "Gallery" section of our website).
Prior HL2 experience favourable.
Detailed examples of previous work are required.
Animators:
Various positions available, including player, weapon and environment/prop animation.
Prior HL2 experience favourable.
Detailed examples of previous work are required.
Skinners:
Various positions available, including player, weapon and environment/prop skinning.
Must be able to work from concept art (examples in the "Gallery" section of our website).
Detailed examples of previous work are required.
Texture Artists:
Must be able to handle a large range of materials, including metals, stone, glass, wood, plastics, papers, etc.
Experience creating materials for HL2 desirable.
Detailed examples of previous work are required.
Any questions you may have regarding any of these positions, or any applications to these positions you may wish to make can be directed to [email protected]. Alternatively, you can PM either ENV or Electric-Gerbil on our forums, or contact us in our IRC channel (#S&I2 on Quakenet).
And some media perhaps
![labpistol_screenshot_2039_10072006.jpg](/proxy.php?image=http%3A%2F%2Fsimod.com%2Fimages%2Fgallery%2Fimages%2Flabpistol_screenshot_2039_10072006.jpg&hash=429e008c10191b38b24f419a4a105810)
![butchescape_1704_09072006.jpg](/proxy.php?image=http%3A%2F%2Fsimod.com%2Fimages%2Fgallery%2Fimages%2Fbutchescape_1704_09072006.jpg&hash=011596b02783a30e12dfe45dd2d1cfc8)