S.T.A.L.K.E.R: New Q&A from beta testers

mmmm, lada's

but in the playtest it's quoted that zone levels can be sprinted across in just a few minutes, in a vehicle you would be across them before you even started the engine.

Maybe in an expansion...

hmm I read somewhere that there were some areas that were rather large and you spent considerable time running from point A to point B ..there's definately various small towns besides the chernobyl site but I'm sure they've scaled or addressed that issue once they cut vehicles from the game ...I wonder what led to that decision ..vehicles are almost standard in a fps
 
hmm I read somewhere that there were some areas that were rather large and you spent considerable time running from point A to point B ..there's definately various small towns besides the chernobyl site but I'm sure they've scaled or addressed that issue once they cut vehicles from the game ...I wonder what led to that decision ..vehicles are almost standard in a fps
You're growing old Stern :p The reason has already been stated in this thread, when vehicles were in, players died every 2 seconds from running into a anomaly and not having the time to react.
 
vehicles are almost standard in a fps

Yup this is true, but whether i'd call this a pure fps is another matter - as it's a kind of fps/rpg hybrid i'd expect gameplay more along the lines of Deus Ex or Oblivion, with guns thrown in. but hey that's just me. For vee-hickle fun i'm looking forward to crysis :thumbs:

Gargantou - age = wisdom, sonny.
*lights pipe*
 
I think I wanted vehilces as a way of ensuring the game is truely open ended ..which it's not so I guess I'll just have to readjust my thinking as to what this game is about ...I'd rather not consider it a survival horror game (my least liked fps sub genre)..I'm hoping it's more Deus Ex than Oblivion
 
well, he knows when you've been a baaaad boy...
 
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