If you don't change the avatar back, I will kidnap your hard drive and force you to use a Shepard avatar instead, muwahhaaaa!
/whimpers.
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If you don't change the avatar back, I will kidnap your hard drive and force you to use a Shepard avatar instead, muwahhaaaa!
Darkside was right, the reason why Samon removed the breeny avatar was because he couldn't stand looking at breen.
It could be anyone!!!! ok1?!?!If you don't change the avatar back, I will kidnap your hard drive and force you to use a Shepard avatar instead, muwahhaaaa!
Oh yeah, Daffy Duck is muuuuchhh better.....
Agreed. I had a feeling that the project would be too ambitious and now it has ended up so average. Loading times, vehicles cut, no longer an open, dynamic world. I probably won't be getting it unless its less than $40 and/or gets good reviews.
To explain just what it will be like to inhabit this world, project lead Anton Bolshakov walked us through a live demonstration. Using admin tools to show off the A-Life simulation system, Bolshakov set up a level close to the border and populated it with a group of stalkers. In the short term, they seemed interested in finding artefacts to sell, but in the long term, these characters displayed real-life human needs. Non-playable characters automatically communicated with each other, rested, ate food, and showed basic survival needs by killing nearby enemies. In this case, enemies are the monsters that have mutated thanks to the second explosion, but stalkers also have to contend with the army that patrols the area. Somewhere in the middle are the groups of traders and bandits, who have little interest in fighting but exist to control the movement of artefacts and their value.
In total, the ambitious A-Life engine controls more than 1,000 stalkers and monsters at any one time. Inevitably, placing that number of enemies together results in frequent combat between the two sides. Humans can be seen unloading clips into the mutants and heading for cover when they run out of ammunition, while monsters will feast on the bodies of those that don't quite manage to find safe cover. Once the numbers in either camp start to dwindle, then the A-Life engine will begin to migrate characters from other areas to restore the balance. As you'd expect, such an ambitious system is one of the reasons that S.T.A.L.K.E.R. has taken so long to get to market, but if GSC is able to deliver the realism promised by the demonstration then its hard work will have paid off.
I don't know why Thunderclap gets away with being an ass but TheSpeed gets banned for voicing an opinion.
I heard mandatory eating was also removed, no?
And by the way, we speak English here.
Speaking of STALKER, incase anyone gives a damn, an open MP beta test has been announced for January.
I hope its good. I actually quit paying much attention to it after they took out Co-op.
I hope its good. I actually quit paying much attention to it after they took out Co-op.