alan8325
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- Joined
- Sep 30, 2003
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So how will this game manage to have such big maps with every building you see enterable? Are the maps really about the size of HL2 maps with portals such as hallways between them?
Maybe there won't be many physics objects around as these are so CPU intensive to render. Also, the locations of all the physics objects in every map would have to be saved so that if you move something in one map and then leave, it is still there when you come back. I don't see how they can do it with the density of objects in HL2. Also, it looks like their lighting system will take up a lot of processing power, leaving less room for physics calculations.
Still looks like a good game though. The life-simulating NPC system they talk about looks like it should provide a lot of replay value if they can implement it well.
Maybe there won't be many physics objects around as these are so CPU intensive to render. Also, the locations of all the physics objects in every map would have to be saved so that if you move something in one map and then leave, it is still there when you come back. I don't see how they can do it with the density of objects in HL2. Also, it looks like their lighting system will take up a lot of processing power, leaving less room for physics calculations.
Still looks like a good game though. The life-simulating NPC system they talk about looks like it should provide a lot of replay value if they can implement it well.