Sandpit mod (for Half-Life)

tschumann

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A couple of weeks ago I started working on sandbox mod for Half-Life. Anyway, here's the result of what I've done so far.
You can press q to open the spawn menu and spawn some monsters and it should be possible to play through Half-Life without any problems.
 
Nice

Edit: Hey iocator.
 
Do you have a site or even a moddb page? I would be interested in seeing screenshots and comments from others before downloading, and it would widen your audience.
 
wowza, i've always been looking for one of these!

edit: something wrong with the models menu, when i click on one of the tabs, it wont display anything.
 
The model menu is not functional yet: what's there is just a start. It will be a bit more functional in the next version.
 
Here's v2.6: http://files.filefront.com/sandpit+v26zip/;13665473;/fileinfo.html
I've added monster_tentacle and monster_snark to the spawn menu, added some more detail textures, added some more Opposing Force entities and I've addded th ability to give spawned models a glowing shell like the flags in Team Fortress Classic:
sp_desert0000.JPG
 
Oh my god thats godly that someone finally makes Garrys Mod for the HL1 Engine !

I'm just wondering, is this "sandpit mod" gonna have in later versions like welding, psy gun, and so on?
 
I'm just wondering, is this "sandpit mod" gonna have in later versions like welding, psy gun, and so on?

It might. They're not high on my list of things to do, mainly because I'd have little idea how. There's not much to pick up and throw around in Half-Life though, seeing as there are no ragdolls or physics props and most props are brushes anyway.
 
Here's v2.7: http://files.filefront.com/sandpit+v27zip/;13874634;/fileinfo.html
Lots of new things; every deathmatch map now has detail textures, I've partially added weapon_islave from Half-Life Decay, there are more models on the model menu, the spawn menu has some new things, the tool menu has been updated, new multiplayer gamemode: Time to Choose and Sandpit will now execute <mapname>.cfg when you load a map.
 
Here's v2.8: http://www.filefront.com/13956113/sandpit-v2.8.zip/
The mounting stuff is serverside now, and you can spawn most of the mounted entities (using monster_create command). I've added weapon_eagle and weapon_pipewrench (primary attack only) from Opposing Force as well as updating the spawn menu and tool menu. You will now spawn at the right place in Day of Defeat and Team Fortress Classic maps as well (but some maps have spawn protection). There are a few other changes as well.
 
Your dedication to this project is respectable. Haven't checked it out yet but once I'm back on my home PC I fully intend to, keep up the good work!
 
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