theGreenBunny
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Josh Sawyer, ex-Black Isle Studios dev, posted a long post on mods and managing them on the Obsidian Entertainment boards. I haven't fully read it yet (will after I hit Submit), but I thought it might be of interest to some.
The post: http://forums.obsidianent.com/index.php?showtopic=8168&hl=
I'll quote his intro
Discuss, talk, you know, do that forum thing
[edit] woops, I forgot to link the post at first (hah)
The post: http://forums.obsidianent.com/index.php?showtopic=8168&hl=
I'll quote his intro
Hello. My name is Josh Sawyer. I am a game developer, formerly of Black Isle Studios, currently working for Midway San Diego. I’m not necessarily an expert on the game development process, but I have worked with quite a few producers and had the opportunity to see many different styles of project management and mismanagement. I see a lot of ambitious people set out to make mods, 90%+ of which are never completed. I don’t think it’s because the ideas aren’t sound or because the people involved are a bunch of idiots. I think it’s because the projects are a) poorly planned B) poorly scheduled and c) poorly managed in general.
Discuss, talk, you know, do that forum thing
[edit] woops, I forgot to link the post at first (hah)