Say something Negative about a game you Love

Half Life 2 was only good after one playthrough. Haven't touched it since I beat it.
 
Halo 1 pc multiplayer suxxors like crackzorz (70% of the time).
 
Psychonauts was too short and... and... damnit, that's like it.
 
Residue Proccessing sucks ass.
The Nova Prospekt turret defence isn't much fun.
I don't have Advance Wars: Dual Strike :(.
Command & Conquer: Generals isn't really Command & Conquer.
Deus Ex had rubbish AI/combat.

HL2's A.I. wasn't as good as HL1's.
:LOL:
 
Jagged Alliance 2 after hours/days of absolute fun, eventually fades :(
 
Mario Kart, are we supposed to believe turtle shells come in big boxes?
 
Jagged Alliance 2 after hours/days of absolute fun, eventually fades :(

Then you find a new mod, with new weapons, mercs, NPCs and more and you remember why you loved it in the first place!

uh... something negative... The lightsaber combat in Dark Forces II: Jedi Knight was less than idealy implimented...
 
Tickling Uriel's balls can sometimes be a little messy.
 
Psychonauts;

The game was based on basic platforming mechanics which, without any innovation, gave the game a kinda lame control and gameplay. The thing that saved the game (somewhat... it didn't sell that well) was the story.

If you could breed Tim Schafer and Miyamoto, it would be the most awesomest game designer ever.
 
Perfect Dark (N64) suffers from some serious frame-rate issues, especially when utilizing the high-resolution (640 x 480) N64 expansion pack settings, or playing with a lot of Simulants in multiplayer.

The game also suffers from some annoying glitches such as the blurry vision effect remaining after respawning from death in multiplayer.

It will be interesting to see if these problems will disappear if/when it is made available for download on the Wii.
 
All of the memorable bits of levels are at the ends of chapters in HL2 which makes replaying a bitch.
 
Tickling Uriel's balls can sometimes be a little messy.

I told you to close your eyes, when are you going to start listening to me?

On Topic -
This goes with any game. There are people out there that devote their lives to a game, pwning you till you want to smash you keyboard over their face. Get a life, give me a bone, take a break and let me frag awhile.
 
Psychonauts;

The game was based on basic platforming mechanics which, without any innovation, gave the game a kinda lame control and gameplay. The thing that saved the game (somewhat... it didn't sell that well) was the story.

If you could breed Tim Schafer and Miyamoto, it would be the most awesomest game designer ever.

That would be f*xing weird.

*shudders*

I'm gettin' the heebie jeebies just thinkin' about it.
 
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