Scaling world models in Hammer

  • Thread starter Thread starter ChocoTaco
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ChocoTaco

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I'm trying to get a certain door that is perfect looking, but is too large for the spot I'm trying to put it in. If I try to scale the model, it only moves and will not scale. I am using the latest version of Hammer. The door model was added by creating a prop_door_rotating and assigning the specific world model (I don't think it's important which model as they all seem to have the same behavior when attempting to scale them).

Is there any way to do this?

Thanks!
 
nutcrackr what are you smoking? :p



and no you cant scale models in hammer, you have to recompile them with a different scale
 
OK, I made a door out of a simple block-shaped brush. Then I convert it to a func_door_rotating entity. It won't open :-( I just get the "Nothing to use here" sound. Am I doing this wrong?

Sorry for all the dumb questions; this is my first map.
 
N/M, Figured it out.

For anyone searching this: Make another brush as the axis of rotation, assign it "Origin" texture. Group it with the door brush and use "Tie to entity" to tie it to a func_door_rotating. Then in flags you have to check "Use Opens" if you want to open it with the use key.
 
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