Scrap Yard
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Jump to: navigation, search
Scrap Yard is a project currently in development by Nixt. It will feature many new features and large maps. It is expected to be released early 2010 The project requires the manpower of 2 coder, 2 modelers and 3 mappers. If you wish to apply for one of these please apply over Windows Live Messenger ( MSN ) at :
Slam534@hotmail.co.uk
Nixt hopes to bring a game, three parts total conversion and one part built in formulae. We wish to brace the gaming community with radical, fresh idea's. We need people to help us do this, we need YOU to help us do this. Nixt is always open to creativity and we will be looking for skilled individuals with a flair for work and a passion for making games. Nixt hopes to bring many fresh features into a seemingly out-of-idea's gaming world; such as a dodge feature, a dynamic opponent system ( D.O.S ) and CUE - Combat Utilizing Enviroment.
We require your skills to help us implement these features, and we need your skills to help us sell this game.
A full feature list is here as follows :
DODGE FEATURE
DOS – DYNAMIC OPPONENT SYSTEM
BALANCED WEAPONRY
PENETRABLE COVER
GRIPPING ACTION
IMMERSIVE MUSIC
NEW DUST SYSTEM
MAKE YOUR OWN VEHICLES AND YOUR OWN GRENADES
UNIQUE MULTIPLAYER
RANDOMIZED JUNK
EXTREME PHYSICS
COMPELLING STORYLINE
BRILLIANT NEW AUDIO FRESH TAKE ON GAMING
LARGE SUPERBLY CRAFTED MAPS
CUE – COMBAT UTILIZING ENVIRONMENT
SURVIVE – A WHOLE NEW HEALTH SYSTEM
18 HOURS PLUS OF GAMEPLAY
LARGE REPLAYABILITY
REALISTIC BLOOD AND WOUNDS
REGULAR UPDATES
SOPHISTICATED AI
More features will be added as the project develops. A little on the plot now -
You are Robert Deeds, a trusted and reliable lawyer, travelling abroad for a business trip. Your plane is hijacked by terrorists, who transport you and several others hostage. Their vessel is destroyed by the military, unaware that hostages are aboard. You miraculously survive the battle and the explosion of the terrorist aircraft. You drop to the sea, and faint. But not before grabbing onto a piece of wreckage from the battle. When you come to, you have arrived on some kind of beach. As you get up and tend to your wounds, treating them best you can, you find a tribe of people. These people take you to an underground bunker, where you will be transported to another world. This world is a world of traders and metal and waste. The vast landscapes are piled high with junk deemed useless. Scavengers pick out the accidental contributions to the worlds Scrap Yard landscape. You teleport directly into the midst of an alien city, whereupon you are captured by slavers and forced to work for food. One day a friend of yours escapes, and you follow close in pursuit. As you escape slavery and enter freedom, you feel a longing for Earth. For familiar ground and familiar tongue. You navigate the wastes looking for somebody who can take you back, for clues and for possible leads ..
Current people working on Project :
[Edit- removed name] ( Synapse ) - Coder
Simon Cowles ( MoD ) - Project leader and assistant mapper
Current positions are open
PROGRAMMER -
PROGRAMMER -
MODELLER -
MODELLER -
MAPPER -
MAPPER -
MAPPER -
Mapper requirements :
Mappers must have a good understanding of the Hammer system and have at least a few examples of previous work. Mappers must be able to work together and adapt to each others work style and to the projects own unique style
Programmer : Programmers must have a very good understanding of the Source SDK and of C++. Any other coding language is a big bonus, any examples of previous works would be brilliant.
Modeller : Modellers must be able to create high quality textures, new characters and have examples of previous work. Modellers are the backbone of this project. If you don't think you can do it, don't try for the position. We need experienced Modellers, so no newbies please.
Music :
If you would like to donate a track of music to the project then please contact 'Slam534@hotmail.co.uk'
Ideas :
If you would like to donate ideas to the project then please contact 'Slam534@hotmail.co.uk'
Artwork :
If you would like to donate ideas to the project then please contact 'Slam534@hotmail.co.uk'
Money :
If you would like to donate money to the project so we can eat and don't die, then please contact 'Slam534@hotmail.co.uk'
Payment ( Team Members )-
After the project is released, fully bugtested and placed on Steam, you will recieve a cut of any profits made. 20% of any profits will go to the company to support it in times of need. After the Project is done we would love for you to stay on and release new content, fix any new bugs and make expansions with us! And if you dont, but apply in the future, then you will be first choice.
Cost ( Public ) - Scrap Yard is going to cost $6.00, or more or less £3.25. We think this is a reasonable price for the level of new content and blood and sweat placed into this game. We hope you buy it!
LIVE LONG AND PROSPER, NIXT
From Valve Developer Community
Jump to: navigation, search
Scrap Yard is a project currently in development by Nixt. It will feature many new features and large maps. It is expected to be released early 2010 The project requires the manpower of 2 coder, 2 modelers and 3 mappers. If you wish to apply for one of these please apply over Windows Live Messenger ( MSN ) at :
Slam534@hotmail.co.uk
Nixt hopes to bring a game, three parts total conversion and one part built in formulae. We wish to brace the gaming community with radical, fresh idea's. We need people to help us do this, we need YOU to help us do this. Nixt is always open to creativity and we will be looking for skilled individuals with a flair for work and a passion for making games. Nixt hopes to bring many fresh features into a seemingly out-of-idea's gaming world; such as a dodge feature, a dynamic opponent system ( D.O.S ) and CUE - Combat Utilizing Enviroment.
We require your skills to help us implement these features, and we need your skills to help us sell this game.
A full feature list is here as follows :
DODGE FEATURE
DOS – DYNAMIC OPPONENT SYSTEM
BALANCED WEAPONRY
PENETRABLE COVER
GRIPPING ACTION
IMMERSIVE MUSIC
NEW DUST SYSTEM
MAKE YOUR OWN VEHICLES AND YOUR OWN GRENADES
UNIQUE MULTIPLAYER
RANDOMIZED JUNK
EXTREME PHYSICS
COMPELLING STORYLINE
BRILLIANT NEW AUDIO FRESH TAKE ON GAMING
LARGE SUPERBLY CRAFTED MAPS
CUE – COMBAT UTILIZING ENVIRONMENT
SURVIVE – A WHOLE NEW HEALTH SYSTEM
18 HOURS PLUS OF GAMEPLAY
LARGE REPLAYABILITY
REALISTIC BLOOD AND WOUNDS
REGULAR UPDATES
SOPHISTICATED AI
More features will be added as the project develops. A little on the plot now -
You are Robert Deeds, a trusted and reliable lawyer, travelling abroad for a business trip. Your plane is hijacked by terrorists, who transport you and several others hostage. Their vessel is destroyed by the military, unaware that hostages are aboard. You miraculously survive the battle and the explosion of the terrorist aircraft. You drop to the sea, and faint. But not before grabbing onto a piece of wreckage from the battle. When you come to, you have arrived on some kind of beach. As you get up and tend to your wounds, treating them best you can, you find a tribe of people. These people take you to an underground bunker, where you will be transported to another world. This world is a world of traders and metal and waste. The vast landscapes are piled high with junk deemed useless. Scavengers pick out the accidental contributions to the worlds Scrap Yard landscape. You teleport directly into the midst of an alien city, whereupon you are captured by slavers and forced to work for food. One day a friend of yours escapes, and you follow close in pursuit. As you escape slavery and enter freedom, you feel a longing for Earth. For familiar ground and familiar tongue. You navigate the wastes looking for somebody who can take you back, for clues and for possible leads ..
Current people working on Project :
[Edit- removed name] ( Synapse ) - Coder
Simon Cowles ( MoD ) - Project leader and assistant mapper
Current positions are open
PROGRAMMER -
PROGRAMMER -
MODELLER -
MODELLER -
MAPPER -
MAPPER -
MAPPER -
Mapper requirements :
Mappers must have a good understanding of the Hammer system and have at least a few examples of previous work. Mappers must be able to work together and adapt to each others work style and to the projects own unique style
Programmer : Programmers must have a very good understanding of the Source SDK and of C++. Any other coding language is a big bonus, any examples of previous works would be brilliant.
Modeller : Modellers must be able to create high quality textures, new characters and have examples of previous work. Modellers are the backbone of this project. If you don't think you can do it, don't try for the position. We need experienced Modellers, so no newbies please.
Music :
If you would like to donate a track of music to the project then please contact 'Slam534@hotmail.co.uk'
Ideas :
If you would like to donate ideas to the project then please contact 'Slam534@hotmail.co.uk'
Artwork :
If you would like to donate ideas to the project then please contact 'Slam534@hotmail.co.uk'
Money :
If you would like to donate money to the project so we can eat and don't die, then please contact 'Slam534@hotmail.co.uk'
Payment ( Team Members )-
After the project is released, fully bugtested and placed on Steam, you will recieve a cut of any profits made. 20% of any profits will go to the company to support it in times of need. After the Project is done we would love for you to stay on and release new content, fix any new bugs and make expansions with us! And if you dont, but apply in the future, then you will be first choice.
Cost ( Public ) - Scrap Yard is going to cost $6.00, or more or less £3.25. We think this is a reasonable price for the level of new content and blood and sweat placed into this game. We hope you buy it!
LIVE LONG AND PROSPER, NIXT