Scripted events

Foxtrot

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Does anyone know if HL2 will have any elaborate scripted events? There weren't really any in HL1, there were a few small ones in HL1 (the sniper one) which really added alot to the game. Also how linear will the game be?
 
well... i'd say from things like kliener's lab you will have scripted scenes like that. Though the important thing to remember is the idea of the characters as actors. They showed how they will react to what you do and how you act. So as a scene it will get the point across but it will change for each time you do it if you do things differently.
 
I think that it will be pretty much linear as to a story line (i believe valve said this) but how you get through the level might not be. The scripted sequeces have to be there to move the story along, but i dont think anything as elaborate as Medal of Honor or anything like that. And yes i do think they said that the "actors" will react to what you do, and finish up quick or do other things while in sequences not making it 100% the same all the time.
 
Soon someone is going to come out and call it "intelligent scripting". Yeah it'll be a lot of quasi-scripted sequences, which I think will be great, and that CoD should be remade with HL2, to make it even more cinematic :).
 
Are the E3 videos from the game? I thought they were just trieing to show off the graphics....
 
all bar the last 1 are. The last 1 (cant remember the name). Barricade, Traptown, Klieners Lab etc are all in-game. This last is technically "in-game" but is just a graphic showoff, no gameplay
 
I was just reading PC gamer and they said the video(I am not sure which one it is) is just to show off the graphics.
 
Foxtrot said:
I was just reading PC gamer and they said the video(I am not sure which one it is) is just to show off the graphics.
They're prolly referring to the HDR video showing off the DirectX 9 effects. The one on the rooftop with the antlion just standing there... and the balls...
 
No it wasn't that video they were talking about it being indoors and combine and ant lions fighting.
 
Alright, I am going to have to download some videos then :)
 
HL scripted sequences (there were a LOT in HL1) are not like other games. (They're much, much better.) Instead of showing you a little move that you sit passively by and watch, the scripted sequences are things that happen AROUND you WHILE you play the game. That way, you aren't taken out of the game and back into "observer in the real world" mode. I don't know why other games have been sooooo slow to pick up on this.
 
The funniest scripted sequence from the first game was when you broke the glass to the anomolous materials elevator. You would go through the broken window, and the lift would fall, but on the way down, a scientist would turn around and say, "Hi there Gordon Freeman, its good to see you" just before hitting the floor.
 
There's another one I've never seen. They just scream in my version of the game... of course, I never downloaded any patches...
 
Well actually *Hmmmph hm hm mmm mmph hmm* <-- Beta spoilers. Uhh, what CAN I say, uhh it's obvious that the plachinko room won't be in it, and the gman camera / shader map won't be in the game. Yeah that sounds about right...
 
ugh. way to squish a thread.


How about those scripted events? Less concrete animated models and more waypoint-oriented it seems.
 
I like scripted events. I think that with games like H-L 2 they should concentrate on a wide and interactive cinematic feel and leave open-ended games up to the online games, mods, and such. Yah things like that Barney leading resistance fighters up a street seem to suggest the waypoint type system.

Is, "throwing a wobbly" like throwing a fit?
 
LISTEN...everything from e3 will be in the game(not exactly the same order or may be different) except for the very beginning...of the big movie ...where they show off their engine...
 
Wilco said:
Soon someone is going to come out and call it "intelligent scripting". Yeah it'll be a lot of quasi-scripted sequences, which I think will be great, and that CoD should be remade with HL2, to make it even more cinematic :).

That's sort-of like some of the things implemented in HL2. From what I've heard from various interviews and such, enemies will do brief scripted things in some situations.
If an alien is near an opposing vehicle, it can 'decide' to either ignore it or implement a "smash car" scripted attack.
Same goes for combines looking through windows before opening doors in some hostile situations.

It's not exactly what you're talking about, but it's cool enough for me.
 
Hopefully Valve's new idea of scenes will really work out and it will be possible to do things that have never been tried before.
Imagine a mod where you are taken to court (just a thought) and you are sitting in front of the judge. You could start jumping up and down while the judge is talking. The judge stops and stares at you, the people behind you start whispering to each other, the jury is staring at you and your lawyer leans over and asks what the hell you are doing. If you don't jump but you just look around or walk around a bit, the judge will tell you to pay attention and your lawyer will tell you to sit down. The whole court scene could be made very tense and natural for the player.
The whole world, characters and environment, can be given 'motives' on how and what to do (which is already quite a bit more than what's been done) and actions can also be improvised according to the situation. That's how I think it will work.
 
Letters said:
Hmmm... well... the E3 videos were from the game...

Yes but AI was toned down (confirmed) and everything was scripted so it was more predictable and reliable (likely, but not confirmed) so it could show all those nice effects without being bothered by enemies.
 
I remeber Gabe saying that there will not be very many scripted events in the game. He went further to add that even in those events you could interact with what was happening and cause different reactions.
 
Colonel Sanders said:
I remeber Gabe saying that there will not be very many scripted events in the game. He went further to add that even in those events you could interact with what was happening and cause different reactions.

From what I've read, he said there will be no scripts in the sense like HL1 had. They will be interactive and in HL2 you will be to stop certain scripts, you could stop the ichtyosaur dragging the scientist into the water. But he didn't say anything about the amount of scripting.
 
Well, every gamer HAS scripted events, it's essential, but what Valve is doing differently is peicing up a buch of smaller ones to make it mush more interactive.

And Fenric, hate to bring it up, but are we cool now? (I signed off at like 9:10) (Eastern)
 
i also remember gabe talking about "money-shots" which are essentially very large scale elaborate "scenes" wich will make our jaws drop to the floor. they would be interactive and you wouldnt just sit there and watch it the same way each time. or at least thats what i got from it. valve are very good at doing these type of things. like in HL1, even the small ones, like the barney being pulled into the vent by a zombie gave the game a good feel, even though they were entirely scripted. i think they will have perfected giving the impression of events happening, and you being an active participant in them.
 
kaf11 said:
i also remember gabe talking about "money-shots" which are essentially very large scale elaborate "scenes" wich will make our jaws drop to the floor. they would be interactive and you wouldnt just sit there and watch it the same way each time. or at least thats what i got from it. valve are very good at doing these type of things. like in HL1, even the small ones, like the barney being pulled into the vent by a zombie gave the game a good feel, even though they were entirely scripted. i think they will have perfected giving the impression of events happening, and you being an active participant in them.

I don't remember that, but I do remember Valve saying something about those cool AI controlled fights between groups of enemies (marines and Xen) were back again. Loved to watch those :D
 
Yeah lol, whenever those happend I just sat in the bkground shooting the looseing team :P


There were fewer to deal with at the end that way :)
 
Kaf that is what Gabe Newell said in the 40 minute interview.
 
marksmanHL2 :) said:
Yeah lol, whenever those happend I just sat in the bkground shooting the looseing team :P


There were fewer to deal with at the end that way :)


Shooting the losing team? You'd be wanting to shoot the winning team, to make the battle last longer, meaning fewer to deal with at the end :).

Also for a "scripted sequence" think where the Combine/Metrocop comes down the ladder where u and Alyx are and then that water creature spikes him. If thats in the game theres not too many ways that can play out without you dieing, as you only seem to have a pistol (or a crowbar? can't remember) :)
 
You can't say how the situation with the Hydra will end. We don't even know if that level is fully done(I know in the hacked version it wasn't even working, none of the triggers were really working that well).
 
Yes, but it can still be used as a fine example of how scripting could be used...
 
the hydra situation is one of those unavoidable parts in a game where scripting is cool and necessary. good way to introduce hydra.
 
I cant, but I've got a damn good idea that that Grunt is going to die :)

I doubt they'd have changed it, they had Alyx's actions done and everything.

Hydra was the name I couldn't remember :)
 
Lol yah I am pretty sure the grunt is going to die no matter what, but maybe you can kill him first? lol
 
then the Hydra might attack you instead, Im not risking that :)

I dont you can, you only have a crowbar, its there to make you go "oh fck I'm dead" then "phew, that was close, bugger nows theres another huge water creature, time to make an exit"
 
He also has the fire grenade launcher gun , fire and water don't bode well :flame:

;)
 
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