sdk hammer editor problem

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my hammer world editor doesnt work well. sometimes when i try to run the map , the file cannot be loaded.i have planted spawn points and cubemaps and checked the detect problems sector in hammer editor.i am kinda newbie at using hammer editor so some help would be nice. thanks:D
 
1. Which game/mod? Or is it your own mod?
2. Can you post a compile log?
 
its my own map thats not working. but whats is the compile log? is it the text thats shows when you try to run the map?
 
i have cheked for error and fixed all of them. The map file still cant be loaded.
 
Exactly what error happens? I mean, does it say "Map loading error" in the console or what?
 
The compile log is the text that shows when you 'make' the map in the editor (when you convert it from an editable VMF to a playable BSP). All the compile logs for each map are saved in a text file under the map name if you ever need to refer back to them.

Corrupted... it's your own map, but for what game type? Some games and mods may require specific entities to run properly.
 
the error thats happens is that the map cant be loaded. It says "failed to load map". It will be a singleplayermap. I have cheked for leaks and stuffs like that.
 
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2\hl2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program\steam\steamapps\lost_feteus\half-life 2\hl2\materials
Loading C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2\hl2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction.bsp
Error opening c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction.bsp

** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "c:\program\steam\steamapps\lost_feteus\half-life 2\hl2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction.bsp
Error opening c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\finaldestruction.bsp" "c:\program\steam\steamapps\lost_feteus\half-life 2\hl2\maps\finaldestruction.bsp"

The command failed. Windows reported the error:
"Det g?r inte att hitta filen."
 
Face List Count >= OVERLAY_BSP_FACE_COUNT

You've got an overlay (or more than one) spread over too many faces (6, I think).
 
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