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They said that was the number for important story characters (like Kleiner, Eli Vance, Alyx Vance, the G-Man, etc). They never said every person in the game would be made up of 7500 polygons. Also, don't forget that HL2 models can have many LODs... so, if you wanted to do extra modeling and UVW work, you could have even the most insignificant characters look hi-poly up close but cut them down to lower detail models at appropriate distances.polyguns said:the thing is, is alyx seems to be in scripted sequences. if everyone starts making all their models 7500 polies, they will get them animated, ingame, then realize that they will have to go back and reoptimize and rebind EVERYTHING. remember to keep your models about 1500 - 2000, unless you have complete controll over where the models are going to be. mp modders, keep this number tight, don't assume you can have 20 7500 poly models running around in hl2, you can even look at the combine and tell its not 7500. valve put that out, and it misled alot of people.