Secret advantages from TFC

Dan

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What were your favourite secret tricks or spots from TFC. I know that eventually everyone learned all of the spots. But they were great when I first picked them up.

Conc Jumping:
I saw this medic flying across the map on the 3rd or 4th day that TFC was out so I went into the water to see how he was doing it. I was able to dominate 2forts for several weeks before everyone else caught on. I also got the timing down to do the jump from my base all the way to the other base about 60% of the time.

Sniping on Well:
I forget who showed me this. But as a sniper if you crouch on the lip of the sewer opening in the outside water area where the bridge goes over your head is just barely visible. I could rack up dozens of kills without being spotted. The only downside was that if a friendly sniper shoots you he can somehow push you out of the map and you fall through a black void and have to suicide.

The second spot is behind the ladder to the very top roof. Nobody ever thought to look there.

Demoman on 2forts:
If we were having our flag capped a lot I would go into the flag room and pipe bomb jump up into the rafters above the flag. From there I could set bombs on top of the flag and not be seen.

Another general demoman trick was to put 8 bombs in the same place and then cover them with an ammo sack to hide them. Player runs to grab the ammo and kaboom!

Spy detecting dispensors:
As an engineer, rather than using ammo dispensors to dispense ammo, use them to detect spies. Bind a key to blow them up as soon as someone bumpms into it.
 
On crossover2, in the bridge area, I'd always jump at this little platform that sticked out of the walls. Enemies would pass by and I'd snipe them.

Ah the memories.
 
When you throw a concussion grenade (conc) or a regular grenade (frag) the explosion pushes you away from the blast. The push from a conc is stronger and doesn't hurt you. So what you do is prime the grenade, throw it infront of you and then jump over it as it goes off. If you time everything just right it will send you flying. The easiest place to do this was in 2forts where you could drop the conc into the water and then swim over it.
 
i hope were still able to concjump in tf2......if im not a sniper, im a medic and very offensive at that always going for flags, and the conc nades just make it so fun....that and i wanna see how well people can make conc maps now....come on those are the best, most of my tfc time years ago was spent in the conc maps, good times.
 
All this TFC talk has made me decide to reinstall TFC. I hope they still have 24/7 Dustbowl
 
Concing = priming a concussion grenade, and placing yourself in the blast when it goes off.

The most powerful way of concing is called Hand-Held Concing (hh concing). You prime the grenade, but don't throw it, and jump at the time it's about to go off in your hand. Since this way, you're closer to the grenade, you'll fly further. It's pretty difficult, though.

The other, more standard way of concing is to throw the grenade in front of you (or make it bounce against a wall) and jump on it when the timer reaches zero. (In TFC you still hear the nade beeps, even if you have thrown the nade away)

It's very leet do to a deck-to-deck conc on 2fort, or to do a double conc in shutdown_l's flagroom: conc -> grab flag -> conc out. :)

Another 'skill' is bunnyhopping. It's a sort of combination of strafing and jumping, and it allows the player to gain speed, especially on ramps or small platforms. In earlier versions of TFC, bh'ing was not capped, and you could reach impossible speeds. Later, it was reduced to maximum 150 % of your normal speed, which is still quite fast.

Another thing which is fun is flag throwing. If you know you can't get away with the darn thing, you better throw it away as far as you can, or die trying. Your team will not have anything on a flag which is lying in an easily defendable corridor.

Also, as an engineer, you can build dispensers (ammo, health) and sentry guns. Some people manage to build a sentry on top of a dispenser, which makes it a bit harder to hit, although 4 nails and a grenade from a medic do the job.

ah, the memories
 
ahh yes built many sentry guns on dispensers, did that on concmaps to get the engi through to the end good times.

As engi the dispenser was often critical at doing your job well, placed in the right position and with enough ammo inside it the thing was an instant bomb with one button press.
 
One of my favorite tricks was when I used to play spy on Cz2: the lights. You know those little lamp posts that stick out at intervals throughout the map? Using those lights, I never once had to touch the ground in that map. Ever. From my base to the enemy base, around and around, all done on the lights. The great thing was that in addition to being a very fast and impressive way of getting around, NOBODY pays attention to a dead body sitting on one of the lights. Which is weird, because it's not a common occurrence but...enemies would pass under me...hit J to get up, drop down, SLASH! Into a million pieces they go. Then get back up on the lights and fly around some more, ninja status.

Another thing I liked to do is find spots where certain architecture intersects, like close-together walls. Here's an example: in Well's flagroom, second floor, the wall and the silo connect to each other at a certain height. As a defensive soldier, I'd rocket jump off the catwalk, turn a 180, hold back, and lodge myself into the crevice. As long as I held back, I was "stuck" into the wall, hidden in the darkness. When someone would walk in, I'd fire down on them. It was always beautiful when some medic or scout would conc up from the water, and I'd nail them right in the air, sending them back down.

Speaking of the Well flag silo, anyone ever build mini-SGs? Open up the bars outside of the flag, build an SG. When the bars come back down, it smooshes the SG body down onto the legs. Great way to protect the flag. Also, as to SGs on top of dispensers...det the dispenser. You'll end up with a floating SG body. Also...try building an SG with someone IN it. Like, have them jump on the SG legs while you're still building, especially if that person is a soldier or a heavy.
 
There used to be a bug where if you suicided while building stuff you could make unlimited invincible dispensors or sentry legs. It was fun to block off the railway jump underneath Rock or make it really tough to get through the flag doors. Also, remember dead bodies running around shooting people?
 
They "fixed" conc jumping in 1.5 I think, so the jumps were really tiny compared to before :(
 
If you throw bugs into it, there are so many things I miss. The zombies, GOD how I miss my zombie hordes. They couldn't shoot anybody though, Dan. Well...there was a bug that caused a "zombie," a god-mode player that couldn't be killed and functioned normally, but it was so rare to do that, as far as I know, they never got around to fixing it, simply because it never happens. I've caught it maybe twice in all the years of playing TFC.

Those zombies though, man. I used to mass them. I'd get everyone on my team to go scout, suicide them in the water with -reload, and send them against the enemy base, opening doors and humping legs. It was such a laugh. This was back in the day when an engy could build stuff on dead bodies too (including spies), so people would try to trap them.

Let's see, other bugs...I could go invisible as a spy. Meld into the ground itself; people would walk over me and be none the wiser, and then pop up and stab them.

You used to be able to detpack the turrets in the enemy respawn and camp out there when the game was first released. That wasn't so much a bug as it was an oversight on Valve's part.

There was something else too I liked to do, I don't know if you could chalk this up to a bug or what, but if you shot someone at the right angle, with them moving at the right velocity, you would sort of "shunt" them; they'd die in one hit, but it'd be a kill by worldspawn (it'd read like a suicide). Used to call 'em velocity bullets.
 
i remember you could set detpacks on the doors and stop the doors from opening :D
 
Kamikaze Engy Bomb Attack.

1. Load up on ammo
2. Prime an EMP
3. Find targets
4. Run at targets and keep that emp held
5. ???
6. Profit
 
Kamikaze Engy Bomb Attack.

1. Load up on ammo
2. Prime an EMP
3. Find targets
4. Run at targets and keep that emp held
5. ???
6. Profit

Sure, but if you miss just one, your defense is gone. (And a couple of teammates too if ff is on)
 
I enjoyed double rocket jumping, shooting the ground to boost initially, then shooting the wall at a 45 degree angle to give myself a further boost.

And there is the rocket grenade jump too. On 2fort it was excellent. Getting the flag with full hp. Then rocket grenade jumping all the way up the lift and escaping. Twas excellent.

Apart from that I wasn't so fantastic on the tricks.
 
You can employ the double r-jump in the 2fort yard too, against the side walls, to get across without crossing the bridge. 'Course, it's not really useful anymore since nobody fights in the yards (except sometimes on pubs).
 
Sure, but if you miss just one, your defense is gone. (And a couple of teammates too if ff is on)

what defense? there's a reason the word Kamikaze is in the title. When you try out this tactic, surviving it is merely a pleasant surprise that ocassionally happens.

Its little more than running at a tight group of enemies and with an emp hoping to set off your ammo and theirs
 
BUNNYHOPPING!

Dammit, I wish it wasn't so ruined ;( removing things like that takes a lot of the skill out of gaming..
 
scout boosting. With ff off, have a sniper shoot a fully charged shot at a scout in the direction you want the scout to go. He'll get an insane amount of boost, excellent for helping him avoid pursuers when making a flag run
 
BUNNYHOPPING!

Dammit, I wish it wasn't so ruined ;( removing things like that takes a lot of the skill out of gaming..

I didn't like BH since I couldn't work out how :p. Had to stick with strafe jumping, bah.
 
That guy did have quad damage and invincible, not as good as it seems :p.

An average guy on some of the skill maps is better then that. It's really not as hard as it looks once you get the hang.

Have you seen the guy who completed hl2 in an insanely short time by using skills like BH and using objects which he holds to fly? Thats much cooler.

The thing about TFC is that you can performs skills easily, so it's more fun.
 
one thing that i've never gotten the hang of was doing the conc jump from the water in 2fort. Tried and tried, but never could do it.
 
one thing that i've never gotten the hang of was doing the conc jump from the water in 2fort. Tried and tried, but never could do it.

It's ridiculously simple. The easiest way is to throw a conc into the water then jump in the water yourself and when you are over top of it you just swim upwards. A faster way is to prime it before you get in the water and then drop it after 2 seconds and swim up. There's really very little ways you can screw it up. Another easy one is the elevator jump in 2 forts. Just start to prime it as you pass through that doorway where the left passage goes to the flag and the right passage goes to the elevator. Take a wide lazy arc and throw the grenade at the base of the elevator and jump over it. Also works with a regular frag.
 
I always loved going Engie and sticking SG's in places that no-one else dared to try.

Say for example Crossover2. Everyone has stuck a SG on the roof of their own base, and even sometimes gotten one up on the roof of the enemy base. Even getting one up in the rafters above the upper spawn is standard for anyone who can gren jump.

But did you ever get a SG on the lights above the middle bridge? Until people got used to me doing it, no-one would have a clue that there was a SG up there in that big black void, and it would completely decimate anyone crossing the bridge.

If TF2 has anything like TFC's ability to build SG's in silly places, then I dont think Ill ever stop playing it :p And judging by the Engies position in the TF2 teaser, I think theres a good chance that valve might agree :p
 
One thing i hope they will keep is whole concpet of the engy fixing things by bashing them with a monkey wrench. Not a battlefield type "wrenching" animation, but a full fledging beatdown with a wrench animation.

-oh hey let me fix your armor- BASH BASH SMAK SMAK WACK

-Hmm this SG needs more ammo and health- BASH BASH BASH

It was just so ridiculous it was awesome.
 
That guy did have quad damage and invincible, not as good as it seems :p.

An average guy on some of the skill maps is better then that. It's really not as hard as it looks once you get the hang.

Have you seen the guy who completed hl2 in an insanely short time by using skills like BH and using objects which he holds to fly? Thats much cooler.

The thing about TFC is that you can performs skills easily, so it's more fun.

no you're wrong, he wasn't using quad damage and "invincibility"

and i assure you an "average guy" on a skill map is not better than that
 
Yeah, have you even tried some of that stuff in the video Fat Tony?
 
Yes, I fail :p. But a lot of the people in skill servers are awesome at it and seem to be able to do it everytime.
 
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