CyberPitz
Party Escort Bot
- Joined
- Aug 23, 2004
- Messages
- 24,791
- Reaction score
- 7
Really, not enough appreciation of the demoman around here. They're arguably more effective than a soldier if you can time your charges right. And while an engineer can continue to repair and heal between each rocket you shoot, the demoman can bide his time for a build up that will blow the shit out of anything.
I believe it to be the most effective anti-turret class. And I therefore fail to see any problem with turrets as they currently are. Turrets get a lot of kills because a lot of people play like idiots. If the team has been made aware of it, they should be entirely capable of executing a plan to destroy it (ie. waiting for medics) instead of blindly charging around the corner to your death over and over again. And seeing as how I can competently counter them in my experience, I think nerfing would make them too easy to destroy.
If an engie lets a demoman shoot that many stickies next to his sentry, he diserves it to be blown up. I just shoot the sticky away, and when he detonates them, they are usually too far away to do serious harm.