Exavior
Newbie
- Joined
- Nov 27, 2004
- Messages
- 105
- Reaction score
- 0
When compiling my map I get this warning when generating the bsp:
Map has too many texinfos (has 12368, can have at most 12288)
This seems to prevent the bsp from being updated and showing new brushes. Also, many existing brush faces show up as invisible.
When running the map it constantly prints out this error: Warning: vis decompression overrun
I've been working on this map day and night since the SDK was released, so I've invested a lot of man-hours into this project... so this problem has me just a little concerned. Any help would be greatly appreciated.
Thanks in advance!
/Exavior
Below is the compile info for the map.
	
	
	
		
				
			Map has too many texinfos (has 12368, can have at most 12288)
This seems to prevent the bsp from being updated and showing new brushes. Also, many existing brush faces show up as invisible.
When running the map it constantly prints out this error: Warning: vis decompression overrun
I've been working on this map day and night since the SDK was released, so I've invested a lot of man-hours into this project... so this problem has me just a little concerned. Any help would be greatly appreciated.
Thanks in advance!
/Exavior
Below is the compile info for the map.
		Code:
	
	** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 176 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1989414 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
Map has too many texinfos (has 12368, can have at most 12288)
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
reading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.prt
1527 portalclusters
4535 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (6)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (79)
Optimized: 3014 visible clusters (0.00%)
Total clusters visible: 244509
Average clusters visible: 160
Building PAS...
Average clusters audible: 1205
visdatasize:419536  compressed from 586368
writing c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
1 minute, 25 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
11357 faces
456152 square feet [65685900.00 square inches]
4 displacements
77 square feet [11193.52 square inches]
11357 patches before subdivision
29035 patches after subdivision
61 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (68)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (29)
transfers 361978, max 123
transfer lists:   2.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(50821, 54821, 51707)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(17873, 19263, 18160)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(8608, 9038, 8025)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(4673, 4755, 3940)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2938, 2932, 2284)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(1957, 1926, 1432)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(1373, 1346, 974)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(976, 954, 676)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #9 added RGB(709, 694, 487)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(513, 502, 349)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(376, 370, 255)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #12 added RGB(274, 269, 184)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(202, 199, 136)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #14 added RGB(147, 145, 98)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #15 added RGB(108, 107, 72)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #16 added RGB(79, 78, 52)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #17 added RGB(58, 58, 39)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #18 added RGB(42, 42, 28)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #19 added RGB(31, 31, 21)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #20 added RGB(23, 23, 15)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #21 added RGB(17, 17, 11)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #22 added RGB(12, 12, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #23 added RGB(9, 9, 6)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #24 added RGB(7, 7, 4)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #25 added RGB(5, 5, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #26 added RGB(4, 4, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #27 added RGB(3, 3, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #28 added RGB(2, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #29 added RGB(1, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #30 added RGB(1, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #31 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0311 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 12 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 240/1024        11520/49152    (23.4%) 
brushes               2438/8192        29256/98304    (29.8%) 
brushsides           16826/65536      134608/524288   (25.7%) 
planes                5136/65536      102720/1310720  ( 7.8%) 
vertexes             17835/65536      214020/786432   (27.2%) 
nodes                 5233/65536      167456/2097152  ( 8.0%) 
texinfos              6848/12288      493056/884736   (55.7%) 
texdata                846/2048        27072/65536    (41.3%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             364/0            7280/0        ( 0.0%) 
disp_tris              608/0            1216/0        ( 0.0%) 
disp_lmsamples         500/0             500/0        ( 0.0%) 
faces                11357/65536      635992/3670016  (17.3%) 
origfaces             9283/65536      519848/3670016  (14.2%) 
leaves                5474/65536      306544/3670016  ( 8.4%) 
leaffaces            13541/65536       27082/131072   (20.7%) 
leafbrushes           4194/65536        8388/131072   ( 6.4%) 
surfedges            90727/512000     362908/2048000  (17.7%) 
edges                52180/256000     208720/1024000  (20.4%) 
worldlights             61/8192         5368/720896   ( 0.7%) 
waterstrips            712/32768        7120/327680   ( 2.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         13971/65536       27942/131072   (21.3%) 
cubemapsamples          95/1024         1520/16384    ( 9.3%) 
overlays                40/512         14080/180224   ( 7.8%) 
lightdata             [variable]     2178320/0        ( 0.0%) 
visdata               [variable]      419536/16777216 ( 2.5%) 
entdata               [variable]      213712/393216   (54.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/4258     ( 0.0%) 
pakfile               [variable]     1122044/0        ( 0.0%) 
Win32 Specific Data:
physics               [variable]     1060634/4194304  (25.3%) 
==== Total Win32 BSP file data space used: 8309168 bytes ====
Linux Specific Data:
physicssurface        [variable]           0/6291456  ( 0.0%) 
==== Total Linux BSP file data space used: 7248534 bytes ====
Total triangle count: 30897
Writing c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
1 minute, 52 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp" "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2\maps\ex_apt.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" -dev -console +map "ex_apt" 
					
				 
						 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		