Exavior
Newbie
- Joined
- Nov 27, 2004
- Messages
- 105
- Reaction score
- 0
When compiling my map I get this warning when generating the bsp:
Map has too many texinfos (has 12368, can have at most 12288)
This seems to prevent the bsp from being updated and showing new brushes. Also, many existing brush faces show up as invisible.
When running the map it constantly prints out this error: Warning: vis decompression overrun
I've been working on this map day and night since the SDK was released, so I've invested a lot of man-hours into this project... so this problem has me just a little concerned. Any help would be greatly appreciated.
Thanks in advance!
/Exavior
Below is the compile info for the map.
Map has too many texinfos (has 12368, can have at most 12288)
This seems to prevent the bsp from being updated and showing new brushes. Also, many existing brush faces show up as invisible.
When running the map it constantly prints out this error: Warning: vis decompression overrun
I've been working on this map day and night since the SDK was released, so I've invested a lot of man-hours into this project... so this problem has me just a little concerned. Any help would be greatly appreciated.
Thanks in advance!
/Exavior
Below is the compile info for the map.
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 176 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1989414 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
Map has too many texinfos (has 12368, can have at most 12288)
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
reading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.prt
1527 portalclusters
4535 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (79)
Optimized: 3014 visible clusters (0.00%)
Total clusters visible: 244509
Average clusters visible: 160
Building PAS...
Average clusters audible: 1205
visdatasize:419536 compressed from 586368
writing c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
1 minute, 25 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
11357 faces
456152 square feet [65685900.00 square inches]
4 displacements
77 square feet [11193.52 square inches]
11357 patches before subdivision
29035 patches after subdivision
61 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (68)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29)
transfers 361978, max 123
transfer lists: 2.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(50821, 54821, 51707)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(17873, 19263, 18160)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(8608, 9038, 8025)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4673, 4755, 3940)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2938, 2932, 2284)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1957, 1926, 1432)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1373, 1346, 974)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(976, 954, 676)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(709, 694, 487)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(513, 502, 349)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(376, 370, 255)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(274, 269, 184)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(202, 199, 136)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(147, 145, 98)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(108, 107, 72)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(79, 78, 52)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(58, 58, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(42, 42, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(31, 31, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #20 added RGB(23, 23, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #21 added RGB(17, 17, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(12, 12, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #23 added RGB(9, 9, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #24 added RGB(7, 7, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #25 added RGB(5, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #26 added RGB(4, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #27 added RGB(3, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #28 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #29 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #30 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #31 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0311 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 12 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 240/1024 11520/49152 (23.4%)
brushes 2438/8192 29256/98304 (29.8%)
brushsides 16826/65536 134608/524288 (25.7%)
planes 5136/65536 102720/1310720 ( 7.8%)
vertexes 17835/65536 214020/786432 (27.2%)
nodes 5233/65536 167456/2097152 ( 8.0%)
texinfos 6848/12288 493056/884736 (55.7%)
texdata 846/2048 27072/65536 (41.3%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 364/0 7280/0 ( 0.0%)
disp_tris 608/0 1216/0 ( 0.0%)
disp_lmsamples 500/0 500/0 ( 0.0%)
faces 11357/65536 635992/3670016 (17.3%)
origfaces 9283/65536 519848/3670016 (14.2%)
leaves 5474/65536 306544/3670016 ( 8.4%)
leaffaces 13541/65536 27082/131072 (20.7%)
leafbrushes 4194/65536 8388/131072 ( 6.4%)
surfedges 90727/512000 362908/2048000 (17.7%)
edges 52180/256000 208720/1024000 (20.4%)
worldlights 61/8192 5368/720896 ( 0.7%)
waterstrips 712/32768 7120/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13971/65536 27942/131072 (21.3%)
cubemapsamples 95/1024 1520/16384 ( 9.3%)
overlays 40/512 14080/180224 ( 7.8%)
lightdata [variable] 2178320/0 ( 0.0%)
visdata [variable] 419536/16777216 ( 2.5%)
entdata [variable] 213712/393216 (54.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4258 ( 0.0%)
pakfile [variable] 1122044/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 1060634/4194304 (25.3%)
==== Total Win32 BSP file data space used: 8309168 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 7248534 bytes ====
Total triangle count: 30897
Writing c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
1 minute, 52 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp" "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2\maps\ex_apt.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" -dev -console +map "ex_apt"