B
Bova
Guest
Hello everyone
I was just wondering if there had been any mention on whether Half-Life 2 is using server-side or client-side hit detection. I ask this because HL and it's mods having client-side hit detection is the big reason that cheats are so abundant. I know alot of people say there isn't much cheating but I hope no one goes into that argument at the moment. Halo has server-side hit detection and there are next to no cheats for it even still (and if there are, they must not be very useful because no one I know has heard of them and no one has ever reported seeing any suspicious behavior online). I really hope Valve decides to go with server-side hit detection because it could eliminate the problem of Aimbots before they start. Sorry if this has been asked alot, I looked at the last few pages and didn't see mention of it. So has anything on this subject been commented on from Valve?
I was just wondering if there had been any mention on whether Half-Life 2 is using server-side or client-side hit detection. I ask this because HL and it's mods having client-side hit detection is the big reason that cheats are so abundant. I know alot of people say there isn't much cheating but I hope no one goes into that argument at the moment. Halo has server-side hit detection and there are next to no cheats for it even still (and if there are, they must not be very useful because no one I know has heard of them and no one has ever reported seeing any suspicious behavior online). I really hope Valve decides to go with server-side hit detection because it could eliminate the problem of Aimbots before they start. Sorry if this has been asked alot, I looked at the last few pages and didn't see mention of it. So has anything on this subject been commented on from Valve?