Setting up bones.

Retrocide

Newbie
Joined
Jan 30, 2005
Messages
84
Reaction score
0
Well, having completed another character model just today, I was wandering, how can I set up the bones for a character model in 3DS max? I know you have to start with the bone tool, but just how do you rig it to where when moving the bone itself will move the polygons connected to it?
 
Apply the skin modifier to the model, then add the bones through the modifier.

Then it's a matter of adjusting the bone envelopes to affect the vertices you want to move.
 
Well, now that I applied the Skin modifier what else is involved with getting them to work with the model?
 
Ok, I need some in-depth detail about the bones. The bones are not moving the way I expected them to move, it doesn't react on their own when I select and move them, it instead takes the other bones and moves along with it. Are there specific settings I need to input for it to work?
 
Back
Top