H
Hr.Viktor
Guest
Hello everyone! I've been modelling a knife for my friend the past few days with 3DSMax 6 and the mesh is finished. I wanted to make everything myself, including the UV map and skin and down to the final compile, but I'm beginning to doubt my abilities. I am able to model and compile a simple HL1 weapon model, but I don't even know where to begin with this, and I have very little experience with Softimage|XSI. I'd like it to be for the CS:S knife. Here are my questions.
1. What file format can I export from 3DSMax for XSI that will preserve smoothing groups and eventually skin maps?
2. Are there any tutorials for compiling a HL2 model with XSI?
3. Are there any tutorials for UV mapping and skinning a model with 3DSMax 6?
4. Derp?
Here's a problem I've been having with importing a .3DS with XSI, starting with the actual render of the knife, and then the way the perspective view in XSI sees it:
Why is the perspective view distorting it so much? It seems to distort dynamically as I orbit the camera, and it stretches out seemingly infinitely in many directions at the same time.
I truly appreciate all of the help you can offer, and thank you.
1. What file format can I export from 3DSMax for XSI that will preserve smoothing groups and eventually skin maps?
2. Are there any tutorials for compiling a HL2 model with XSI?
3. Are there any tutorials for UV mapping and skinning a model with 3DSMax 6?
4. Derp?
Here's a problem I've been having with importing a .3DS with XSI, starting with the actual render of the knife, and then the way the perspective view in XSI sees it:
Why is the perspective view distorting it so much? It seems to distort dynamically as I orbit the camera, and it stretches out seemingly infinitely in many directions at the same time.
I truly appreciate all of the help you can offer, and thank you.