Agent4054
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I'm bored and tired and thought this forum needed another topic...
As most of you know, alot goes into sound creation. Every click of a weapon reloading, the sound of shell discharge, and anything that could and would make a sound. For Instance, the new T3 movie is incredibly sound-rich.
This is one of the best examples for sound design i can think of. If you are thinking of going into sound design, a few things are required:
1. Creativity. You must be able to think like a mad man. Literally.
2. Good looks. Drives the women nuts.
3. An extremely messed up sense of humour. Needed in order to communicate successfully with other Audiophiles.
4. A fetish for audio equipment
Heh, ok. Now you might be wondering (for those who have no clue how to make sfx and wish to know or just have nothing better to do than read this) how do I make one of those awesome weapon sounds or whatever. Well, as an example, I recently attempted a molotov cocktail sound. Was fun, but kinda dangerous. Filling a beer bottle with water and smashing it on the ground was fun. Lighting a kerosene(sp?) filled bucket and then knocking it over was dangerous.
The two sounds i used (glass/water and flames) were then put together using a mixing program (ie. protools, sonar, cooledit) and randomized.
End product: something that sounded far from yet not entirely unlike a molotov cocktail . Oh well.
too.. much..typing... Yeah another thing.. When creating sound effects for real-life objects, it is very rare to use the actual sound for that object. Telephones are an exception of course. This site is a good example of using oddball sounds: http://www.filmsound.org/articles/redoctober.htm
Ok, i'm going off to bed now. "Shutup agent. you talk to much. get outta here!"
:x
As most of you know, alot goes into sound creation. Every click of a weapon reloading, the sound of shell discharge, and anything that could and would make a sound. For Instance, the new T3 movie is incredibly sound-rich.
Steve Ticknor concerning morphing:
"These aren't the usual easy morphs that flow smoothly from one face or hand or whatever to another," he says. "The morphing sounds we did for T-X's arm required a huge amount of work. The arm is slowly building, and all of its parts are morphing together to create a cannon. Not just a hand transforming into a cannon, mind you, but a hand transforming into a tool, then transforming into multiple tools, and finally into the cannon, which is a very intricate design." When the arm begins to unfold, it "skins" as electricity dances about and the weapons start charging. A power-transformer sound kicks in as the charge ramps up and the arm continues to unfold, all within 3 seconds. Needless to say, no simple reversed-whooshing sound smearing through the morphs would do here. Most of the sound effects in T-3 are composites of up to 100 elements each.
This is one of the best examples for sound design i can think of. If you are thinking of going into sound design, a few things are required:
1. Creativity. You must be able to think like a mad man. Literally.
2. Good looks. Drives the women nuts.
3. An extremely messed up sense of humour. Needed in order to communicate successfully with other Audiophiles.
4. A fetish for audio equipment
Heh, ok. Now you might be wondering (for those who have no clue how to make sfx and wish to know or just have nothing better to do than read this) how do I make one of those awesome weapon sounds or whatever. Well, as an example, I recently attempted a molotov cocktail sound. Was fun, but kinda dangerous. Filling a beer bottle with water and smashing it on the ground was fun. Lighting a kerosene(sp?) filled bucket and then knocking it over was dangerous.
The two sounds i used (glass/water and flames) were then put together using a mixing program (ie. protools, sonar, cooledit) and randomized.
End product: something that sounded far from yet not entirely unlike a molotov cocktail . Oh well.
too.. much..typing... Yeah another thing.. When creating sound effects for real-life objects, it is very rare to use the actual sound for that object. Telephones are an exception of course. This site is a good example of using oddball sounds: http://www.filmsound.org/articles/redoctober.htm
Ok, i'm going off to bed now. "Shutup agent. you talk to much. get outta here!"
:x