CrazyHarij
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yeah valve sucks because they can't fix simple shadow problems like this
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Why is this so worrisome? Well, for two reasons, licensing and the future. Licensing is the worst one, Doom3 is an absolutely spectacular engine, head and shoulders above anything else out there. It is scalable, beautiful, has a marquee name, and is saddled with amateurish gameplay. Three out of four ain't bad, and luckily for Nvidia, gameplay is not its problem. In fact, only the first three are relevant to video. In the older engines, HL2, Q3, and others, ATI has a slim advantage. On the newer ones, Nvidia rocks. Which one do you think will be more prevalent in the next few months? Which one would you license if you had to lay the money down? Which one do you think will power the next generation in greater number? Yup, ATI has a problem, and it will only grow worse the further out you look. If you want real comedy, look at the requirements for Longhorn. Looking out, I see ATI with a minuscule advantage that it is clinging to, desperately hoping no one notices that the train left the station in early August with the release of Doom3. The future belongs to Nvidia right now, and the only hope ATI has is in the R500, but that won't be here for a long time. If it manages to catch up card for card, Nvidia still 'only' has a 2:1 advantage. I know where my money will be going, and an X800 seems like money badly spent if you don't plan on buying an new card every three months. µ
poseyjmac said:@romeo
how does this have to do with lightmaps? these shadows overlapping are only shadows from dynamic objects.
and if you turn off dynamic shadows, thats one way to mend it.
Gorgon said:
Oh, how about you go make a game yourself, and come back in 6 years, it better be better than half-life 2 or I'm going to nitpick!
She said:Valve are professional game designers / programmers.. + they are at least 20+ persons working on valve..
a single person with no programming or Design experience could not stand a chance making a better game..
but.. Valve, if you work on a game for 6 years... and cant fix the so called "double shadow" or "shadow on shadow" bug... well.. i dont know.
who cares.. it's looks like shit and ruins the experience.. but it STILL IS A GAME..
I think ruins the experience is a bit of an overstatment. This won't affect anyone except the most pedantic players. It will be a bit distracting, at the most.
A2597 said:VALVE SAID IT WAS FIXED.
Sheesh. Those vids are old mate...
DiSTuRbEd said:Wow you just figured out a mod you could do for hl2....gj
Have a link? Not trying to be a jerk, but confirmation would be nice.A2597 said:VALVE SAID IT WAS FIXED.
A2597 said:VALVE SAID IT WAS FIXED.
Sheesh. Those vids are old mate...
eth8686 said:Actually, no. But thanks for assuming.
I REALLY wanted to discuss this problem in depth with mature intelligent people, to see if there is some specific reason why in 6 years Valve have not been able to fix this obvious glitch. But thanks DiSTuRbEd, now I know that can't be done here.
Feath said:Like I said, Valve could've tried to fix it but not been able to find a decent solution. They may have been too costly in terms of framerate or just made it look worse.
A2597 said:VALVE SAID IT WAS FIXED.
Sheesh. Those vids are old mate...
who cares its a shadow if u want to see a shadow go outside.
Then what the hell they been doing for the last 5 years ?
Are you sure the G-Man teeth don't need any antialiasing treatment?^Ben said:Amazing face and lipsync animation tools.
A2597 said:Guys, did not Valve say it was fixed?
Alec_85 said:Couldn't they just do it like this:
if -> there are 2 items
do -> cast ONE shadow on ground.
ignore ->shadow of item on top.
or
if -> there are 2 items
do -> cast ONE shadow below on the ground and the second between item 1 & item 2
or something like that.
Big Fat Duck said:if you guys didnt notice.. doom 3 uses both lightmaps and dynamic shadows.. if you turn off the dynamic shadows option you still get the static lightmaps which basically look like crap...
If you people are like : OMFG MEH FPS WILL BE LIEK 2 IN OUTDOORZ w/ dynamic shadowing, why didnt valve just add an option to turn dynamic shadows or shadow mapping off or on
No shitBabka said:I don't know if you people realize, but you are just spoiling the game for yourselves by creating such high standards for it.