Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Originally posted by Mr.Reak
Sporky, you must agree, that Id was always about tech. And it doesn't mean it is a bad thing, they are pushing technology further. Maybe with Doom III, they will make great engines and great games too (not just shooting, but with good story telling), because they got professional writer now.
Originally posted by Mountain Man
No, that's your opinion.
Graphics matter only as far as they successfully convey the proper visual cues to the gamer. How they achieve that is irrelevant.
Originally posted by Dagobert
It's a clear tradeoff - dynamic lighting or open environments. Which do you choose.
Originally posted by Loke
Yes, in your opinion graphics matter, not mine. And if that’s a fact why did I play Project Eden so much and really liked it? And the graphics in that game wasn’t that great really.
Originally posted by Loke
And what would you do if the gameplay sucked so hard in HL2 that no one would buy it? But the graphics looked great? Would you really buy it?
Originally posted by EVIL
hmm kay.. to kinda light up the hl² dynamic shadow discussion. I mailed gabe before, and I asked him if hl² features dynamic shadows like doom3 does. he answered me this (direct quote
Yes, we have dynamic shadows. We use a different approach than Doom3.
and I dont think gabe is wrong
Originally posted by Tamora
Okay, this is just my opinion but here goes:
How do you define great graphics? Well, in my opinion, the graphics in Half-Life was and is still great. Though it's not state of the art anymore it is still great. I mean, back then people made games were the graphics quality really sucked compared to Half-Life for example. Perhaps not properly aligned textures. Bad lighting, screwed up levels etc etc.
I think I would go as far as to say that those old adventure games like Sam and Max Hit the Road, Full Throttle and so on, still has good graphics though, of course, outdated. What I want to say is that the quality of the visuals IS important, but one could still play an old game and enjoy the classical graphics of their time. Of course the gameplay is the most important and will always be.
Hope I made any sense here. If I didn't, I'm sorry
Originally posted by Boogaleeboo
Art that fits the game. Nothing more or less.
and Hl2 use shadowmaps/lightmaps (non-realtime) which is the same thing. shadows maps can be said to be dynamic.. if the player move ,the shadow follow the player. buts is PRe-computed. was recorded before the game began ,is always the same.
Originally posted by Lifthz
Graphics do matter. Without graphics, Half-Life 2 wouldn't be half as impressive at all. And that's a fact, not an opinion.
Originally posted by Apos
You're wrong. World geometery in HL2 appears to have had shadows pre-rendered, but objects and moving other models do not: they not only cast shadows on world geometry based on their structure and the angle of the light, but shadows can slide all over them as well.
This is far beyond what engines like Quake3 do.
Read my post again. I said that graphics matter only as far as they convey the proper feedback to the gamer. There are other ways of providing feedback to the gamer than just graphics. In other words, graphics are not the be all and end all of gaming.Originally posted by Lifthz
Then you admit graphics do matter, so why did you say it's just my opinion.... contradicting yourself. IT DOES MATTER. And they could use whatever technique they'd like to use, however they wouldn't be able to achieve the same results of another technique that is better...
Once again, that's your opinion.Without the graphics, the game would be less impressive overally to ANYONE, and that does matter, and it does effect the game... therefore graphics are important.
I care more about gameplay than graphics. And I wasn't the least bit interested in what Project Eden had to offer as far as gameplay is concerned. The same goes for Doom III.If Project Eden had better graphics you would have liked it even better than you did/do like it... get the idea?
Then you and I see things differently.And if the graphics sucked hard and the gameplay rocked, I might buy it but I would be less likely to buy it...
Am I the only one sick of hearing about how great Doom III's lighting is going to be? Start showing me examples of great gameplay. Then I'll be impressed.He isn't wrong in the fact that they could choose whatever technique they want to use... however that means nothing in terms of matching the quality of Doom 3's lighting....
Half-Life 2 supports it now.Perhaps ValvE will add realtime lighting/shadows in HL3...
How do you know this? Valve has specifically said that Source supports dynamic lighting. They're just using a different technique than the Doom III engine.Originally posted by vann7
shadows in Hl2 are all pre-computed.. if a player is running and cast a shadow is not because there is a light somewhere generating his shadow. is because the player project by itself his own pre-computed shadow.
Link, near the bottom of the page.Question: I am kinda involved in a short discussion about wether Half-Life² does or does not support dynamic shadows like DooM³. I think it does because a dutch gaming magazine said it does, and they got to see a demo with a lightbulb hanging from a cord in a room and when you push it it swings and the light would go dynamically across the surfaces off the objecs that where installed in the room. and cast dynamic shadows.
Gabe: Yes, we have dynamic shadows. We use a different approach than Doom3.
Everything in Half-Life 2 will cast shadows and rejact like it does in our world, right?
Originally posted by Mountain Man
How do you know this? Valve has specifically said that Source supports dynamic lighting. They're just using a different technique than the Doom III engine.
JC: The big things from the graphics side are the complete unification of lighting, shadowing, and bump mapping across all visual elements. In previous games , we had to use a variety of techniques to light the combinations of static and -dynamic lights- versus static and dynamic surfaces, which tended to give games a characteristic separation between active elements, like monsters, and the rest of the world. There are lots of effects with light and shadow that people have always wanted to see in games that just work naturally now , with no special hacks.
http://www.doomitalia.com/articoli.asp?Id=18
It's already been asked. Their world objects (buildings, telephone poles, and other static objects) are pre-calculated. All mobile objects (characters, crates, mattresses, etc.) are dynamically lit in at run-time.a good question for valve guys is if they pre-calculate their shadows.