I've read here and there on the forum about Half-Life 2 shadows, and some people talk about them not being real....they cheat in some way or I dont know. Theres talk about static and dynamic shadows, or something in between.
All that discussion doesn't say me much, I dont know the difference between all different types of shadows.
I would just plain and simply like to know if it will have as good, or at least the same types (technology), as the old game Splinter Cell has?
That would be totally fine for me....its very cool when you put a lamp in motion for example, and see the light from it and all shadows move around with it
And all shadows on the character are nice too.
So, will HL-2 have similar shadows, or simpler, or more complex?
All that discussion doesn't say me much, I dont know the difference between all different types of shadows.
I would just plain and simply like to know if it will have as good, or at least the same types (technology), as the old game Splinter Cell has?
That would be totally fine for me....its very cool when you put a lamp in motion for example, and see the light from it and all shadows move around with it
And all shadows on the character are nice too.
So, will HL-2 have similar shadows, or simpler, or more complex?