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damnposeyjmac said:they are encrypted, so you can't listen to them unless you can break the encryption.
poseyjmac said:they are encrypted, so you can't listen to them unless you can break the encryption.
k thx. Still using wav? For high-quality ?Chris_D said:For sounds?
Mainly .wav and .mp3 as far as I know.
Yeah, they could of left the music unencrypted. I don't see the harm in that.DigiQ8 said:damn
i thought i can listen to some HL2 music
guinny said:think about all the extra things every npc/main character/people u meet have to say. besides regular dialog, there has to be things they say depending if u do certain things in certain areas. so im not surprised theres thousands of files.
The file is 1 gig, tho steam compresses it when it sends it (hence only a 500 mb download)Interl@ce said:i don't know if the actual audio is 1 gig, the source shared materials file was also 1gig but only 500mb got actually downloaded.
Is steam really downloading 1 gig of audio or is it less?
That's the right idea, but not how they said they'd do it. The .wav files are just normal sound files (i'm 99% sure), to do the lip synching they have a program that lets you load the character and wav and then type in what they're saying.. the program then extracts the phonemes and applies that to the model.Wraith said:they said a long time ago they are making special wav files that have the text typed out within the file...etc
Wraith said:they said a long time ago they are making special wav files that have the text typed out within the file, and the models would mouth to the text and play the sound so that it syncs up correctly, or something like this system. basically stfu, valve know what they doing
Fresh Prince of Bel Air (TV show) said:If I wanted your opinion, I would beat it out of you.
Teddy said:That's the right idea, but not how they said they'd do it. The .wav files are just normal sound files (i'm 99% sure), to do the lip synching they have a program that lets you load the character and wav and then type in what they're saying.. the program then extracts the phonemes and applies that to the model.
eg. the lip movement is stored as an animation, not a .wav file
blahblahblah said:Okay. And the STFU was needed why?
The first preload was 1 gig uncompressed. I think this one is the same approximately.tokin said:If HL2 is 3 something gigs uncompressed, how much have they put out once the second phase of the preload is done?
Tiddalick said:What is wrong with using Wav format....your actually getting the sampled sound then, not just a mathematical construct of the sound (compressed formats).
The greater the quality in sounds (especially music and sfx) the better in my books.