Dario D.
Spy
- Joined
- Nov 30, 2004
- Messages
- 710
- Reaction score
- 0
Here's an idea... I just want to see if anyone "buys it".
Personally I have always wanted something like this, and I would willingly pay thousands of dollars for the chance to be so immersed in my games.
What do you think?
Update: the head-tracking technology already exists. Here's a video with it in action:
http://media.naturalpoint.com/video/6dof/vector-commercial-640x480-1mbBitRate.wmv
Here's a quick description:
Shell screen - A monitor, based on bright "CRT" technology.
(what I mean by this [CRT] is it's very bright, and doesn't flicker, lag, or bleed, or display low FPS like plasma and flat screens)
A webcam watches the position of your head to make sure it properly adjusts for curve distortion if you move around, to make sure all lines stay straight, so that nothing looks curvy. You could use PS, Illustrator or CAD for technical drawings and not have to worry about the lines being curvy, due to a correction algorithm that watches your head to properly adjust.
--
Update: The head tracking technology is only really needed with games where you don't have a strict crosshair, because with shell-screens (unlike current technology), you can see to your left and right. With a shell screen, the FOV goes from 90 to 160, so you don't need head-tracking for looking left and right. Wanna see your sides? Just turn your eyeballs or your head and see what's really beside you. It's so much more natural to turn your "real" head, without the screen moving all crazy when you do, making it hard on the eyes.
Mostly the head-tracking with shell-screens is for curve distortion, and, as demonstrated in that video, games where you might WANT to move your digital head around a bit without turning your vehicle/character, incase you want to peek over your cockpit controls a little better, or look out your side/rear windows without sending the plane into a roll.
Otherwise, with shell-screens, you can already see out your side windows, because it covers your entire natural Field of View.
Personally I have always wanted something like this, and I would willingly pay thousands of dollars for the chance to be so immersed in my games.
What do you think?
Update: the head-tracking technology already exists. Here's a video with it in action:
http://media.naturalpoint.com/video/6dof/vector-commercial-640x480-1mbBitRate.wmv
Here's a quick description:
Shell screen - A monitor, based on bright "CRT" technology.
(what I mean by this [CRT] is it's very bright, and doesn't flicker, lag, or bleed, or display low FPS like plasma and flat screens)
A webcam watches the position of your head to make sure it properly adjusts for curve distortion if you move around, to make sure all lines stay straight, so that nothing looks curvy. You could use PS, Illustrator or CAD for technical drawings and not have to worry about the lines being curvy, due to a correction algorithm that watches your head to properly adjust.
--
Update: The head tracking technology is only really needed with games where you don't have a strict crosshair, because with shell-screens (unlike current technology), you can see to your left and right. With a shell screen, the FOV goes from 90 to 160, so you don't need head-tracking for looking left and right. Wanna see your sides? Just turn your eyeballs or your head and see what's really beside you. It's so much more natural to turn your "real" head, without the screen moving all crazy when you do, making it hard on the eyes.
Mostly the head-tracking with shell-screens is for curve distortion, and, as demonstrated in that video, games where you might WANT to move your digital head around a bit without turning your vehicle/character, incase you want to peek over your cockpit controls a little better, or look out your side/rear windows without sending the plane into a roll.
Otherwise, with shell-screens, you can already see out your side windows, because it covers your entire natural Field of View.