SunshineRecorder
Newbie
- Joined
- Aug 28, 2004
- Messages
- 77
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I decided to post this as a new thread after contributing to other similar threads, because people seemed to miss my posts.
So maybe posting this as a separate thread will help avoid people's confusion over this.
Another user kindly posted some more examples on a separate thread on the HL2 part of the forum, but others dimissed them as not being clear enough.
As the title says, users complaining about the apparent overuse of specular highlights need to keep in mind that this is not a general CSS issue. It is a DirectX 8 issue. "Cliffe" from Valve already noted this, and I assume it will be addressed eventually.
As for the pictures, here they go.
office OIL PAINTED walls DX8
office OIL PAINTED wallls DX9
Havana floor bricks DX8
Havana floor bricks DX9
Havana floor tiles DX8
Havana floor tiles DX9
Office walls SHINY DX8
Office walls NOT SHINY DX9
So maybe posting this as a separate thread will help avoid people's confusion over this.
Another user kindly posted some more examples on a separate thread on the HL2 part of the forum, but others dimissed them as not being clear enough.
As the title says, users complaining about the apparent overuse of specular highlights need to keep in mind that this is not a general CSS issue. It is a DirectX 8 issue. "Cliffe" from Valve already noted this, and I assume it will be addressed eventually.
As for the pictures, here they go.
office OIL PAINTED walls DX8
office OIL PAINTED wallls DX9
Havana floor bricks DX8
Havana floor bricks DX9
Havana floor tiles DX8
Havana floor tiles DX9
Office walls SHINY DX8
Office walls NOT SHINY DX9