swiss_cheese9797
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- Feb 21, 2005
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Yo, I havn't committed myself to making this yet but I am considering making a map for a team based mod that centers around each teams' ships and fighting on the sea. Ive been trying to figure out how to make ships configured to such a way that as they move across the water (freely) they do not leave the players behind (like prop_phys usually does, and unlike func_trains do) or push them back to the walls. If it is possible, I would like to make it so as the ships travel along, the crews can travel around them freely without the movement of this ships getting in the way of, say, a player walking from the crow's nest down to the deck and down into the hold.
Anyone here have any ideas, or have expereince with trying this out either succeeding or failing? Thanks.
Anyone here have any ideas, or have expereince with trying this out either succeeding or failing? Thanks.