Any idea what the effect of shooting a baddy will be? Some games make shooting feel so real and some its like shooting a pea shooter, ya know?
I know there's ragdoll physics and all, but I'm wondering if the baddy will repsond more when shot than just a canned animation and a blood spurt.
I would like to see some physics in there ie shot in the shoulder and spins around...
Also for the weapons, I don't know what gives a FPS that quality of having weapons with meat to them, maybe ya'll know, but the first halflife kinda had it -not quite as good as Rainbow Six Raven Shield though (But not much interactivity and know physics)
All in all, the Valve guys are geniuses and I trust their talents. For me though, this is an important part of a FPS and I really just wanted to post something
:cheese:
I know there's ragdoll physics and all, but I'm wondering if the baddy will repsond more when shot than just a canned animation and a blood spurt.
I would like to see some physics in there ie shot in the shoulder and spins around...
Also for the weapons, I don't know what gives a FPS that quality of having weapons with meat to them, maybe ya'll know, but the first halflife kinda had it -not quite as good as Rainbow Six Raven Shield though (But not much interactivity and know physics)
All in all, the Valve guys are geniuses and I trust their talents. For me though, this is an important part of a FPS and I really just wanted to post something
:cheese: