Silly Name?

I honestly don't think there is a better named FPS... "Unreal" was pretty good, because their design style (and graphical complexity) always seemed "Unreal" at the time... but it's in danger of sounding "Pretty Rad" and the sequel has a crappy cliched subheader (Fear: "Teh Awakening"). "Doom" is a good name... I think "Quake" is a pretty bad one really. Well, I suppose it sounds kind of cool, but at the same time I'm expecting it to be a simulation about Geology teachers or something. Half-Life works so well because it is different, and because it associates itself not only with a sort of Science/Sci-Fi background, but also with raw intelligence: you know it's going to be a thinking person's game, with head-scratching tasks and enemies that think to outwit you.

I like how they also kept to the naming convention with the expansions, and they're really rather clever: Opposing Force is about Forces in the physics sense as well as the Military sense, "Blue Shift" is when light originating on objects in space (stars) is moved to the blue end of the spectrum because it is moving away from us (and red shift when it's moving towards us), but it is also about Security Uniform colour and how work is organised into "Shifts" and Decay is basically "Half-Life" all over again.
 
Blue Shift, because after the Resonance Cascade, which spreads outward into space, alerts the Combine, and human life is moving away from its original pattern.
 
half-life

Definition: The time required for the potency of a chemical, drug or radioisotope to fall to half of its potency or to be eliminated from the body. For example, if the potency (or amount in the body) is 32 with a half-life of 10 days, the potency (or amount left in the body) will be 16 in 10 days and then will drop by half each of the following 10 days to 16, then 8, then 6, etc.
 
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