Simple question about leaks.

And, though displacements are recognized as world brushes by Hammer, they're taken out of the world by BSP before leak testing is performed.
 
Raeven0 said:
And, though displacements are recognized as world brushes by Hammer, they're taken out of the world by BSP before leak testing is performed.
Oooo
Didn't know that.
 
Another question popped into my mind:
How "cheap" are brushes fully covered with nodraw? If I hace loads of them covering leaky areas and that could be done better with less of the "nodraw brushes" is it worth remaking the areas?
 
Nodraw is verrrrry cheap, because it isn't just a transparent texture, the compiler actually literally puts nothing there as a texture, so it is verrrrrrry cheap.
 
Nodraw will still create clip planes and cut up world geometry and VIS leaves, though.
 
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