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jheaddon said:Quite impressive, but looks so much like HL2 it just ruins it for me
Damn. I so wanted to do that with some of teh hawt vampires in Vampire : The Masquerade : Bloodlines D:nutcrackr said:Looks pretty good, I wonder with the physics can you play with the assets? You know what I'm talking about :naughty:
jheaddon said:Quite impressive, but looks so much like HL2 it just ruins it for me
boglito said:Well, you obviously are not a connoisseur of first person shooters.
The only fps sin2:e does not distance itself from is hl2.
gyphie said:It looks okay. Not terribly exciting. I'm not familiar with the Sin history. I thought the model animation was kind of poor and the facial animation was terrible. Everyones mouths are deformed. Hopefully they polish it up. I tend to agree with most other comments on its short comings.
So how does this work now? I get to pay $20 per level now? Oh..per episode, I see? Yeah.
I noticed a bit of a bug. Cue up the video to about 38s where the catwalk is falling. Notice how the catwalk overlaps the railing in front of you. Looks like SinEpisodes has some Escher influence.
polyguns said:and calling someone a f*g is matture?, and then you censor F8ck and Tar%, after saying f^g several times. hehe humerous post.
just in case you were serious, YOUR ON A GAMING FORUM, expect immaturity. if you want mature conversation, go to an omish butter making forum or sumtin
jondy said:FPSing has been my favourite genre since halflife (before that it was C&C, Dune and megadrive sidescrollers) and I've watched the genre evolve since. I've played through pretty much every single FPS that has hit the 80-90% radar since 2000, and some that didn't (Pariah, Unreal2 :x).
Nothing in Episodes has singularly impressed me as being outstanding in its field.
The game could be the most polished and immersive shooter since sliced bread when it comes out, and no doubt I'll buy and play it unless the reviews tell me otherwise, but right now I'm not seeing anything innovative enough in the screenshots and footage to get excited in the same way the run up to HL2 wound me up.
boglito said:Well, my point stands uncorrected. Sin2:e doesn't need to be "outstanding" in any field to be better than 99% of all shooters out there. The competition is actually not that strong. The only real competition to sin2:e is hl2:a, any other fps coming out for the pc (to my knowledge) will be very different. If sin2:e is a high-quality title, which it looks like it will be, it will already be better than most other fpses.
Ofcourse, some people would think that a dynamic skill-system based on real-time stats, and/or the possibility of playercontrolled outcome in later episodes is pretty outstanding. Time will tell whether that is true or not.
.bog.
Samon said:How is that though? How does a mere resemblance in terms of graphics ruin it? The locations, to me look different, as in, different from Half-life 2. Sure, there are some re used textures but why not...I enjoyed playing HL2, and I enjoyed the look of Source and if another game is going to adopt that then awesome.
Yeah, I thought it was a great sound too. Game looks really cool.Glo-Boy said:that's a satisfying crunch at the end when that guy hits the ground.
Pi Mu Rho said:You can't really expect an episodic game to have weekly, or even monthly, releases. It takes too long to generate the content and QA it all to complete it in that short a period of time.
I don't know where you get the idea that it'll automatically sell 100k copies from. People who buy games on Steam still only buy because they want the game - they don't do it because "omgsteamlol!"
SiN certainly wasn't "your average shooter". It had hitherto unknown levels of interactivity - it just suffered from being rushed in an attempt to beat HL to market.
I disagree with your "revolutionary" comments. Sure, Far Cry looked pretty. Normal maps do not a revolution make, however. Inevitable evolutions in graphics technology aren't, by definition, revolutionary. The rest of Far Cry was generic. Dull enemies, mediocre AI and the last 1/3 of the game was laughable. Doom 3 wasn't revolutionary at all. HL2 wasn't revolutionary either, but it did take another step forward in terms of gameplay and interactivity - while Havok physics had indeed been done before, they hadn't been used as effectively.
in tv, they make everythin for a season, then release it in chunks. If they make all episodes, then rstart releasing them to garuntee a timely release, then great. but you can't expect episodic to work with 6 month , or year delays, or comming with constant changing bugs. i dunno, may be wrong, we'll see