Sin Episodes Website Updated

-smash-

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Today, Ritual Entertainment has uploaded some new content on to their web server, all relating to their current PC series game that is still in development, the SiN Episodes. Fortunately for us, we are able to see what has been added to their web server because Ritual is a very giving group. They've added a new blog entry that informs us of the current status of the game which, to put it simply, is pretty much done - a polish here and there is still needed but that’s always a good thing for the consumer. More media has been released as well, this time in the form of an MP3! That’s right, a sample of music that will be making an appearance in SiN has been let-loose on to the public. They don’t stop there… To top this fantastic fiasco all off, they have released yet another gorgeous screenshot![br]

[br]Ritual Entertainment‘s SiN Episodes are currently being developed on Valve’s Source Engine. The episodes are set to be released through Steam sometime this year.[br]More information on SiN Episodes can be found at its official site here.
 
That screenshot looks good but it sure as hell needs some AF.
 
Now I must find a job sometime soon, so I can afford this game.
 
Curse you smash!

It's lucky I didn't make that newspost actually because it had "by the way, I'm not sure if this is actually the right screenshot or not. It's somewhere in their media section anyway in it. :D

Looks smegging cool.
 
Sulkdodds said:
Curse you smash!

It's lucky I didn't make that newspost actually because it had "by the way, I'm not sure if this is actually the right screenshot or not. It's somewhere in their media section anyway in it. :D

Looks smegging cool.


Muhahaha!
 
me = pumped

maybe you guys should start linking sinepisodes.net before it dies
 
do you see the gips on the right side of the pic....uhu..
 
SixThree said:
What is Emergence?
Hard to define, I know what it is but struggled to find a good definition. It's basically when all the little bits of something add up to something more in a way that would be hard to predict - often used to describe AI's in games at the moment. Best example I can give is a behaviour seen in "Defcon", Introversion's next game - basically a global thermonuclear war strategy, with the option to chat and ally with other countries (who are real people). A play that emerged from this was that one player shot down an allies scout plane, in the belief they were scouting him out for a future backstab murphy. The resulting retaliation and counter-retaliation ended in two allies annihilating each other through nuclear war instead of their enemies - this is emergent not because of any AI in the game, but because the diplomacy is flexible enough to allow switching sides, and most importantly because you can talk to other players and arrange backstabs etc, which generates a high level of paranoia - it's mostly done by the players, not the game.

It's 1am so that might not make too much sense... hope it helps.

Sin looks good, too :P
 
1Luc1 said:
do you see the gips on the right side of the pic....uhu..

Yeah, that dude on the floor lost his upper body....Gibs FTW!

.
 
Looks very average to me, aside from the water, that could have been from a game a couple of years old. The world geometry especially looks way too simple.
 
Looks very good. The source engine is ace.

Looking very much forward to this game.

.bog.
 
Wow, this looks great. Gory gibs! :)

What with this and RO Ostfront, Steam is the place to be.
 
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