Size of Source and other engines

Plopfish

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How large (in file size or even lines of code) do you think Source is? How large was HL's engine and/or Ut2k3

And when a demo is released for a game, the whole engine must go with it , right?

Edit:
Just checked , the HL SDK Source Only was bout 18mb...interesting....
 
Originally posted by Plopfish
How large (in file size or even lines of code) do you think Source is? How large was HL's engine and/or Ut2k3

And when a demo is released for a game, the whole engine must go with it , right?

Edit:
Just checked , the HL SDK Source Only was bout 18mb...interesting....

the size doesnt matter, it's how you use it!

no, seriously, check these out for proof of that. it's amazing what they have done with a measly 64 KiloBytes.

http://www.farb-rausch.de/fr08_final.zip (watch it to the end.)

ftp://ftp.scene.org/pub/parties/2003/breakpoint03/in64/fr-030_candytron_party.zip
 
oh man i f%$king love the demo scene, and the first time i saw a demo it just about floored me after i realized all what i saw was under 64kb
 
Well generally most uncompiled source-code is small since it's all in ASCII text. Usually unless you start getting into hundreds of pages it doesn't get all that big, and any large project is split up into logical header (.h) and source (.c .cpp etc) files.
 
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