Skull

IchI

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I just made a quick skull. well not quick. I just spent about 1 hour on it. I made a small video but the lighting was crap and really couldn;t be bothered to render a hole other movie so just got images and a terrible movie :p its only about 156kb proberly smaller than that images LOL

ow and its about 900 triangles. Its kinda (maybe) going to be a part of an enemy in a resident evil/doom3 mod I am looking into starting, if your by any chance interested chat to me on msn [email protected]. Atm its not very scarry but its just the base of my creation. It will look totally different later on :D I will keep ya posted. Proberly do the rest tomorrow because I am sooooo tired. Ow and another thing my modelling does not reflect my hl mapping skills (2-3 years experiance) (2-1 month modelling xsi/3dsmax)

skull_beta1.JPG


skull_beta2.JPG


http://members.lycos.co.uk/st4tic/Skull.avi
 
looks ****in sweet bro, you plannin on doing normal maps? hehe
 
how do u do normal maps LOL! i know how to use texported and unwrap. But nothing with normal maps, infact i am prity good at un rapping to say I only done it about 2 times.
 
i really have no clue, but you should export this to xsi format and try it there, seems xsi looks easy for normal maps (after looking at the hl2 normal mapping wall video) ...

but i think you model a lowpoly model, then high poly model...take the high poly model and make a normal map texture, then apply the normal map texture onto the low poly model. but i dunno the details on going threw each step.

maybe somebody here knows tho :)
 
ye. all i would need to do is apply nurms to that and it would work fine. Even on the teeth, when i make them. Just make simple 10polgon blocks. Then make then nurms and apply a small amount of noise. Should work well. Also get the gritty noise texture on the head.
 
gonna be sweet when your done with this, is it gonna be like a flying skull or you doing a full body?
 
nar, I was thinking of ripping doom3 with some kinda mech body attatched to it with some decaying skill around the skull. Prity bloody and look scary. The hole point of my idea. Got to pull the chin back a bit though. He looks a bit checky atm LOL. I can do anything with it really. Even add wings. Or make it so the other monsters throw him/her/it around and it roles around following bitting people :D
 
looks very cool, only please, just a general community thing, try and keep the images small, or else it strectches the forums out. Remember there ar epoeple with 800x600 here! (i'm 1024x768)
 
It looks happy :D

Its also a damn good model.

Haha

Doom3: A Half-Life 2 modification.
 
lol soz i use masive resolutions because it makes it really easy to mod and work flow works faster with very high resolutions. It all fits on my screen :( but sorry anyway. I would make them small and clickable to make larger in a ceperate window if i knew the html :(, sorry again. ty for your feedback. Its not that good. Its alright. nothing special though. I wouldn;t say it is anyway. Still needs loads of tweaking.
 
sweet skull. will look golden with textured Teeth, only thing that strikes me as odd is the nose cavity. it misses that pointy thingy that the nosebone attaches to.
 
This is not the end idea. Its just a quick one I put together. My m8 behind me has already said the legs are wrong and will be changed to be more, urrrr animtor friendly and also look better and work better :D anyway I fort i would show u what I just made. Didn't take me long. But what ya think? what should i change? how should i have it? etc....

skull_beta5.JPG
 
looks nice. not really accurate tho. but it looks good enough
 
ii dont like the idead of a skull with legs
the skull is dead whts pushing the legs?
 
Originally posted by mindless_moder
ii dont like the idead of a skull with legs
the skull is dead whts pushing the legs?
Don't you have an imagination?I like it.It's cool looking,hope you get it done soon.
 
for example if i was doing it i would have modeled a blank skull no eye holes or anything. made a normal map of muscles and make a scull with normal mapped muscles on top and have some redish muscles fused to the legs.
 
hmmmm, well as I said its not finished. Its actually controled by AI, thats the hole point in my mod. The russians have been working behind everyones backs making illegil fighting machiens to form an army to take back what once was theres. But things start to go wrong and the city of "?" gets infested with them and they brutally murder everyone in sight. Thats where the co-op mode comes in. U choose a class (in standard co-op objective mod) and play the story of your team infiltrating this city and iradicating the enemy. The initial idea of the Russians was to send in these people to die. They them selfs do not know this and they where been used as ginney pigs to see how bad things have actually got and if Russia will have to nuke the city to cover there tracks and blame it on some nucular powerplant overload.

Thats basiclly my idea and u will infiltrate the city. All the monsters are controlled by AI. Litrally and in the story. They have added machinery to human parts and bodys to try and make the human body unbreakable and unstopabile. But as u can see some of there experiments go terribly wrong. The AI controlled robots are building an army to take over the world (LOL evil robots :p)

So tbh, u will never trust your computer again lol.

The first mission i have planned will start with u on one side of the bridge. As u go along, triggers will be activated and things will start to fall. Try and scare some people a bit. The usual stuff :p. Then as u get closer and about 100meters on u start to hear strange noises. Suddenly an army of monster/zombies with brain ogmentations (not really big mechs, just a starting enemy to syk things up a bit) as they slowly come towards u looking like they will never stop. It will work on triggers mostly. When ever u go past a certain area of space and zombie/monster/goul will spawn and jump at u. Creating a unpredicatble feel to the game. The fact that I can have a draw distance of about 1500-1000 because the mist will only let u see about 10-15 meters makes it able to push out better polgon counts in short distances rather than your average huge world with laggy sceenary. All together it will be like residentevil/doom3 should be good. I was going to make it a single player game but then I fort since its my first mod might as well keep things a bit simple. Maybe in laters patches if the team wants to, or maybe if they are good enough people at doing what they do the single player will be in are grasp. I don't really know yet my ideas might even change. Atm its just me. So if your interested PM me on msn ([email protected])
 
Originally posted by mindless_moder
so its a robo then?
then why puta skull?

Mindless, its a game, it doesnt have to make sense, at all...

how do you think skeletons move, they've got no muscles and, why wud you put a skull on anything, its fear..
 
offcourse not. but his story is a bit more realistic then rayman. So you need to keep in mind that the concept needs to be correct. everything should be logical.
 
lol, m8, games don;t have to make sense. Even if u had a sort of realistic based story. I don;t have to have any of the enemys make sense. Its like on return to castle woflenstien. Did u ever actually thing about what those telsla troops/monsters actually started of as. I mean they are just made up, same with most of the monsters in that game. Same with the ghosts skull thingys in doom3.

Ow and ye. I made a small animation of the new legs I made. Tell me if they are any better. They look really complex but so animtor friendly. The skull is now at like 6000polgons LOL. But obviasly not optermised yet because i havn't even finished. When I optamise the final beta it should be about 4000 tbh. It has so many uneeded triangles that could just be simply deleted. Anyway ye. Here is the small animation

It kinda shows how durable my legs actually are. Before they sucked and was not animtor friendly at all. I have never animted in my life and managed to anime this with simple parents and childs.

Its only 400kb as well. Urrrrr ye, thats all the updates i got. Ow and i still havn't got a coder :(

http://members.lycos.co.uk/st4tic/skull_legs.avi
 
yet another update. I changed it a bit. But anyway here they are

skull_beta6.jpg

skull_beta7.jpg
 
very, very cool. Maybe make soemthing like the carchase demo in 3dmark01se :)
 
thats pretty awsome :)
but i guess the animation will be a pain to pull off...
 
lol, the animation is easier than your normal human model. It has no fingers and moves in a set speed motion. Unlick a unpredicatable model. It works on basic parent and children to animate. The only thingy that will be hard to animate will be the tail tesla rifle under it. That will onyl take a short spine bone as well. Just because the legs are complex they only have 3 joints and add a bit of a jerk every time it moves onto the head. will look sick.
 
oh.. i would think it would be a pain to make that big round thing go back and forth and such...what do i know tho :)
 
Its basiclly a human without a neck and hands stuck on the side. So about 1/3 less animation requiered than your average human model.
 
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