skybox buildings

D

Dangles7

Guest
anyone know how to use them? you can find them in the props_buildings folder but they are way small, just wandering how you could make it like a skybox or to work along with the skybox if possible. something to fill the background instead of just all sky
 
way too small?......dont tell me you are using them directly and not in a 3d sky box?

Look at the 3d skybox tutorials on the net and hammer documentation.

Basically you make a 16th scale version of familiar geometry (with a skybox) and build the sky objects in 16th scale, you will use func_detail to make brush based buildings or prop_detail for the model based buildings (all 16th scale) these are of course x16 by the sky_camera in the "model village" as i now call it.
 
Hey you know the "Sky" in the map proporites. How come any damn sky i put in there it never works. I get a sky from the textures(The name of it) type it in there and none of them ever work?
 
Minerel said:
Hey you know the "Sky" in the map proporites. How come any damn sky i put in there it never works. I get a sky from the textures(The name of it) type it in there and none of them ever work?

The name of the sky is the name of a sky image minus the last two letters. raemarsbk is the back image of the sky named raemars, so you would use raemars for the sky name.
 
i was looking for normal sized buildings used in half-life 2 to use for an urban street, the ones that are stores and what-not in city 17. where would i find those? the only buildings i can find are the skybox ones.
 
short recoil said:
way too small?......dont tell me you are using them directly and not in a 3d sky box?

Look at the 3d skybox tutorials on the net and hammer documentation.

Basically you make a 16th scale version of familiar geometry (with a skybox) and build the sky objects in 16th scale, you will use func_detail to make brush based buildings or prop_detail for the model based buildings (all 16th scale) these are of course x16 by the sky_camera in the "model village" as i now call it.

hmm i'll have to check those tutorials out... the skybox itself is self explanetory so i never payed attention to that particular tutorial. i just noticed when i was trying to add some building that i saw this one w/ skybox or maybe it was just sky in its name and noticed it was too small to be something worth putting in your map as a prop. i wasn't sure though how they were properly used. if any have played de_go_nuke, they have some kind of towers in the sky and that is what sparked my idea if it was possible to add something to the skybox instead of being so plain.

but thx for the help, i will definately have to check some of those tutorials out.
 
The big buildings (where they exist) are usually in the same folder as the small ones, named differently. The small one would be house2a_skybox or something, and the big house2a.
 
but i look in the props/buildings folder (i think) and all i see are the skybox buildings. it seems to me like there are a lot of well made buildings in the game that i would be able to put on a street that arent in that folder.
 
short recoil said:
way too small?......dont tell me you are using them directly and not in a 3d sky box?

Look at the 3d skybox tutorials on the net and hammer documentation.


Where is this documentation then? :sniper: i cant change the skybox appearance. (actually dont know how)
 
The name of the sky is the name of a sky image minus the last two letters. raemarsbk is the back image of the sky named raemars, so you would use raemars for the sky name.
Thx
6char
 
kaf11 said:
but i look in the props/buildings folder (i think) and all i see are the skybox buildings. it seems to me like there are a lot of well made buildings in the game that i would be able to put on a street that arent in that folder.

When your browsing for a texture look for "template" and you'll get a bunch of textures they used in city17. Alot of the buildings they used on the streets weren't models.
 
Limpet said:
When your browsing for a texture look for "template" and you'll get a bunch of textures they used in city17. Alot of the buildings they used on the streets weren't models.
thanks for the tip. i found the textures, but do i have to build a new brush for each piece? for example, do i need a smaller flat one for the base level, a separate one for the door, and one for the top of the building?
 
ok, i need to tinker with it then. its hard to get the right sized brush that doesnt make the door/separate levels of the building look stretched and out of proportion.
 
keep your brush at 128 unit high, or whatever the texture "size" is of the texture you use.
 
Yeah, a lot of the buildings' textures were made with brushes that were 128 units high with .25 scale. There were some areas that were cut short and shifted up or down.
 
so do i need to build a building floor by floor at 128 units? and btw, i really appreciate the help.
 
No, it'll keep pasting them just as you would normally, but you might want to make the building not look... static. So I belive the answer would be yes.
 
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