JellyWorld
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The easiest thing to do would be to just leave the field of view as a humans would (actually AFAIK humans can see almost 180 degrees to either side of their heads, it's just very blurry). And to be honest, games don't need to simulate a poor field of vision, since you're looking at a screen and no matter how wide the view, they won't be able to look at it all at once anyway. I think they're getting a bit too into the whole realistic view after they managed to have shell shock introduced in CoD (But still most games are lacking a foot-view in first person - why?).Rafa 5.0 said:nope, don't have a clue, kinda weird, sounds like your "cone" shaped field of vision, meaning that you lose some peripheral vision, not sure.
AJ Rimmer said:What does that mean they they narrowed the field of view from 90° to 75° in Half Life 2? I'm a bit confused by this. Anyone?
Lahire149 said:Who is Bill Van Buren?
dekstar said:(But still most games are lacking a foot-view in first person - why?)
True. It's about as useless as, say, shrinking the FOV to try and simulate your eyes....RaBiD WeAzEL said:Because it never works right. It'd take a hell of a lot more work to make it look good, than to just remove the legs. It's a pointless detail anyways, unless you really like legs or something... Did you see the legs in Halo 2? It drove me crazy...
They'd have to synchronize the leg movement to stairs, and smooth out the sidestepping, and make it look natural (which is harder than it sounds). Just seems pointless in the end...
Having a 180 degree FOV in-game would be silly because in reality, we can only barely make out what's on the outer limits of our vision. Doing so in game would make everything look like it was through a fish-eye. Maybe in a 3 monitor setup a 180 FOV setup would be valid. Otherwise, it would be pointless. Have you ever tried playing Q2 with the FOV set at 180?dekstar said:True. It's about as useless as, say, shrinking the FOV to try and simulate your eyes....