Slo-Mo

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T.C

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Does anyone know the console command for slow motion on ragdolls?

Any help?

Cheers
 
to slo mo ragdolls go into console and enter phys_timescale X, X being whatever speed you want all physics objects (inculding ragdolls) to move.

1 is normal speed, enter decimal values to slow down time.

same applies to Host_timescale, this affects overall time.

if you want a "bullettime" button, type

alias "+bt" "host_timescale X; phys_timescale X"

then type in

alias "-bt" "host_timescale 1; phys_timescale 1"

then type

bind "X" "+bt"

make sure to put it in your autoexec .cfg file so you don't have to retype it each time you play.
 
how would you do slow mo so that when you press a button. it goes from 1.0 to .9 .8 .7 and so bassically it slows down smoothly/gradually. also as it slows down it takes like a second or a half going down each point. i know you would use wait commands but how would you do it?
 
Something along the lines of:

alias "+bt" "host_timescale 1; phys_timescale 1;wait;wait;host_timescale .8; phys_timescale .8;wait;wait;host_timescale .6;phys_timescale .6;wait;wait;host_timescale .4; phys_timescale .4;wait;wait;phys_timescale .2;wait;wait;host_timescale .2;wait;wait;phys_timescale .0;wait;wait;host_timescale .0"

I think thats about how you do it. Haven't messed with this stuff too much.
 
how long is one "wait"

edit: I put this in a autoexec:
alias "bton" "host_timescale 1; phys_timescale 1; wait; wait; host_timescale .9; phys_timescale .9; wait; wait; host_timescale .8; phys_timescale .8; wait; wait;host_timescale .7; phys_timescale .7; wait; wait; phys_timescale .6; wait; wait; host_timescale .6; wait; wait; phys_timescale .5; wait; wait; host_timescale .5; wait; wait; host_timescale .4; phys_timescale .4; wait; wait; host_timescale .3; phys_timescale .3; wait; wait; host_timescale .2; phys_timescale .2"

alias "btoff" "host_timescale 1

bind "b" "bton"

and it sayd in the console:
bind <key> [command] : attach a command to a key
 
wow, took me ages to come back...found out anyway...cl_phys_timescale 0.05 controls the ragdoll physics, could also be 0.25 or 0.5 blah blah going up in scale increases time speed, 0=stop.

this may help someone else....great fun.
 
3 waits is not enough, you need more like 25 waits to get a smooth transition.

there's a way to alias 25 uses of the command wait into simply wait25, but i am not sure how
 
Sorry to bring an old thread up .... but this does not work for me any more ... it use to but not no more ... any one know why?
 
Hello!

Is there a way to increase player speed, so I can run around while everything else is slow-mo?

I would love to use this with the smod and run around a few evil Combines with the crowbar and beat them to splattery bigs hanging in the air, and record the whole thing.
 
darkultra said:
Hello!

Is there a way to increase player speed, so I can run around while everything else is slow-mo?

I would love to use this with the smod and run around a few evil Combines with the crowbar and beat them to splattery bigs hanging in the air, and record the whole thing.
That sounds like a really good idea actually! Only problem is I think that while you can increase run-speed you can't incrase fire-speed. Not too sure though.
 
yeah i had had the same idea after playing on starwars academy. i think i might start trying to make a slo-mo code. ill make a tutorial of it if i am successful.
 
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