Slowing down time...Can I?

commando

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Hey all..

Im making a Single Player story driven levels....

In part of my map i want the "time" to slow down...

Can this be done?

Can i slow everything down for a couple of seconds?
 
hmmm. with coding (i.e. new mod) I'm sure it's possible....

But for a map? hmm. I'm thinking back to the finale of HL2. That seemed to be slowed time... It could have just been hacked in, but maybe... Then again I don't know how they did that anyway, so... :\
 
Theres a command........ that you con put in the cousle.. but i can't think of it..

-NSF
 
Player movement can be slowed down with a player_speedmod entity, and physics prop movement can be slowed down with the phys_timescale (is this right?) CVar, but...
 
uh.. damn your going advance... heh whats wrong with good ol' sv_gravity :D
 
sv_gravity makes you jump high, doesnt affect speed at all

Also, this has been posted before. Use the search button
 
do this to test out .. a bit off topic and it dosnt slow down player

1: start a map

2: change gravity to sv_gravity 0

3: change map with changelevel *mapname*

4: set the gravity when loaded map to sv_gravity 600 (cant remember the normal gravity value but i think its 600)

result: all physics go at gravity 0 and the player act like gravity 600 (you cant jump extremly high)

extremly nice effect on a server becouse when you die your body will keep in the air. :LOL:

and even funnier : put sv_gravity to -1 instead so things go just a bit up .. that will make players jump like a mad man to get the gun the dead player dropped :p
 
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