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Wrong. Nothing to do with the amount of particles, just the amount of forces applied to themInteractive smoke/mist would be difficult as it would require the simulation of many many particles. About the same processing load (slightly less) than virtual water.
Physically simulated particles systems have been around in games for about 8 yearsI don't believe there's any engine at the moment capable of a particle system that's physically simulated
Well, as there's particles in all the movies, I don't think we need to guess.I'm guessing there's a particle system
Yes but the only for the player to be involved in those changes is to interact with it or for some other (non scripted) facet of the environment to interact with it. Duh!
Originally posted by djkanuk
The mist/fog rising from the street in the HDR demo video are perfectly subtle and realistic.