So I Finally Played Doom 3

Frank said:
God damnit... the only reason why people diss Doom III is because they're all HL2 fanboys! Seriously, Doom III was ****ing spooky, HL2 wasn't and never will be. I got shocked ONCE when playing HL2 and I was scared to death when I played Doom III at least every 10 minute!
And stop complaining about the lights in Doom III!
"Oh but I can't see shit with that tiny little flashlight and it makes the game all poopoo"
OOOH SHUT UP! I think ID Software had a plan about the flashlight and that was probably to make the game a hell of a lot scarier and you know what... it worked, some of you just won't admit it...

But still - whatever floats your boat... Nobody's forcing you to play Doom III

Or maybe, just maybe, they didn't like the game. :|

I didn't like the game because it just got repetitive and dull. The first hour or two it was genuinely scary, than after that the closet-monsters and zombie's camping in a dark corner got really lame. Not to mention most of the game's great moments seemed like they were ripped out of other games (Inparticular System Shock 2 and Clive Barker's Undying)
 
Frank said:
Seriously, Doom III was ****ing spooky, HL2 wasn't and never will be. I got shocked ONCE when playing HL2 and I was scared to death when I played Doom III at least every 10 minute!
And stop complaining about the lights in Doom III!
"Oh but I can't see shit with that tiny little flashlight and it makes the game all poopoo"
OOOH SHUT UP! I think ID Software had a plan about the flashlight and that was probably to make the game a hell of a lot scarier and you know what... it worked, some of you just won't admit it...
Same here, HL2 wasn't scary in the slightest. I've played through Ravenholm a few times and it's not scary at all, but I guess HL2 wasn't meant to be a scary game.

I couldn't get immersed into HL2 like I did in HL1 and Doom 3. I guess the annoyance of Steam didn't help. Doom 3 feels like more of a complete game. HL2 feels rushed, and it's pretty obvious looking at a lot of the level design.
 
StardogChampion said:
Same here, HL2 wasn't scary in the slightest. I've played through Ravenholm a few times and it's not scary at all, but I guess HL2 wasn't meant to be a scary game.

I couldn't get immersed into HL2 like I did in HL1 and Doom 3. I guess the annoyance of Steam didn't help. Doom 3 feels like more of a complete game. HL2 feels rushed, and it's pretty obvious looking at a lot of the level design.

Apples and Oranges
They're as linear as each other, but i can definately see why Doom 3 is more immersive to some than others. At least for the first hour or so. And as for the level design, how so? Maybe the coastline levels but thats all i can think of. Doom 3 was just mostly the same thing over and over with a little bit of variety here and there. And the Hell level, that was great.
 
i just looked at the doom3 screenshot somewhere in the first post and yuck. they can give me all the bump mapping in the whole world, i don't give a shit if they can't make a cranium other than hexagonal.
 
StardogChampion said:
Same here, HL2 wasn't scary in the slightest. I've played through Ravenholm a few times and it's not scary at all, but I guess HL2 wasn't meant to be a scary game.

I couldn't get immersed into HL2 like I did in HL1 and Doom 3. I guess the annoyance of Steam didn't help. Doom 3 feels like more of a complete game. HL2 feels rushed, and it's pretty obvious looking at a lot of the level design.

Yeh, I spose the same corridor is amazing level design :lol:
 
I love both games a lot and I can't wait for the Ressurection of Evil expansion. But if you think that Doom 3 has better level design then you must be braindead. I mean, it got pretty annoying seeing Alpha labs like 5 times, and same for Delta labs. Also, I think that in terms of realism, HL2 takes the cake. Doom 3 just has nicer looking graphics that are cool to look at, but it ain't what someone would call "realistic".
 
Im sorry but these people who keep saying that doom III was way more scary then hl2 are ignorant fools. Hl2 wasnt ment to be scary, dIII was. Also I dont see how anyone found either scary at all. Its a game what are you scared of? Maybe Im weird but I didnt find one darn thing in dIII scary at all.

Doom III was boring, thats why I didnt like it. The story was plain, and had no depth. However the graphics were amazing imo, and I think there were both on the same level. However I prefer hl2 style of graphics alot better. This is because of the brightness, and openess. This is ofcourse opinion only, and my 2 cents are I would rather be in a bright open area, then a dark closet anyday.
 
Both games were great. Loved both had lots of fun playing them.

Id say Half-Life was overall better.

Half-life 2 > Doom 3 (overall Story)
Half-Life 2 < Doom 3 (makeing you jump)
Half-Life 2 = Doom 3 (Keeping you on the edge)
Half-Life 2 < Doom 3 (bump mapping)
Half-Life 2 < Doom 3 (sound)
Half-Life 2 > Doom 3 (Voice acting)
Half-Life 2 > Doom 3 (Detail faces)
Half-Life 2 < Doom 3 (Lighting)
Half-Life 2 > Doom 3 (Level design)
Half-Life 2 < Doom 3 (Models)
Half-Life 2 > Doom 3 (Textures)
Half-Life 2 > Doom 3 (Overall GFX)

I think im missing some stuff but oh well. Half-Life 2 was ages better then Doom 3 but that doesnt make Doom 3 bad. Just makes Half-Life 2 one of the greatest games of all time.
 
Raziel-Jcd said:
I think im missing some stuff but oh well.

Physics, scripting, engine customisation to name a few.

I would argue that the sound in HL2 was actually better than doom3, the weapon sounds in that were flat, the monster sounds were limited- the only good sound in doom3 was the ambient noise which was done well.

But HL2 has cool wood smashing noises, and the sounds when you run someone over or fall 30 feet are just excellent
 
well last night i finally finished doom, it's taken way longer than HL2 which was very easy by comparison - and the last few levels are definately the best, when you've left the delta labs and enter the actual site where they are digging

i could go back and play HL2 again to see what i thought, there's no doubt it's more fun to play (perhaps because you never need to worry about ending up dead) but i always think i'd find issues with the graphics, except the water which is stunning, but no more so than the lighting in doom.

Doom also has HL2 (IMO) in terms of weapons/enemies - the striders were cool, as were the gunships and fast zombies but the rest of the enemies weren't up to much, i know that the combine had to be humanoid to fit with the storyline but they could have been much more interesting, and the antlions were interesting but they blew the gameplay in nova prospekt, doom just had more variety in it's enemies, the trites/ticks all the way up to the huge hellknights, they were all done well. the wepons in HL2 were good, but there was never enough of them, and they all sounded a bit weak (with the exception of the shotgun/D357/crossbow).

The other thing that always bugged me was the feeling you got playing to two games, Doom felt polished, like it had been finished a month before the deadline and they went back to check over every little detail before releasing it. HL2 just felt as though it had been rushed out, and hence it suffered, example: they obviously hadn't put enough time into making the sound compatable with the most popular sound cards, the game still stutters badly every time i enter a new EAX zone, or a sound is played for the first time. it may be one of the most immersive storylines but the effect is just ruined when you have to wait a second for the box you just smashed to stop stuttering and actually break. (yes i have the latest patches/drivers and have defragged my HDD)

Thats not to say that Doom lacks any issues at all, it's a shame it only supports 5.1 sound, cause i miss my rear speaker, but apart from that the gaming experience has been flawless, you get far more immersed in an atmosphere that actually flows smoothly like real life, and all in all i think Doom 3 is a better game

*waits for the flames from the people who saw doom at a mate's house so therefore know it inside out* :dozey:
 
Rar.

Thought Doom had a great PDA system. Sucky look about the base, it was like being in Black Mesa in space, without the comfort of knowing it's safe to breath the air....

Doom III suceeded in what it was meant to do: Scare the **** out of you. And that's all that matters.
 
In actual fact Doom 3 wasn't "scary" at all.
It had alot of moments that made you jump.
Sure some may of had a sense of fear while walking through the base.
But, really.
It just made me jump quite a few times, and got my heart pumping.
 
Danimal said:
1) There is physics, someone with half a brain could see it if they bothered to look.

a) Punch a can, or a bin. The physics are rather life-like.
b) Ragdoll counts as physics.
c) Grenades count as physics..

yes.. but is it asshole physics?

"Zachary "Spokker Jones" Gutierrez and I came up with the term "Asshole Physics" when we were discussing the game and the physics models it employed. Basically there's a lot of crap you can knock over and kick around, including dead bodies, buckets, cans, and little sections of drywall which are standing around in the middle of rooms for no obvious reason. Zachary casually mentioned, "I have made it a point to knock over every f**** thing in that game. I am living out my fantasies of being a giant asshole," and I responded by stealing his "asshole" comment and claiming that I made it up. Thus "Asshole Physics" was born, a phrase used to describe the games where you can run around like an idiot, being a nuisance to everything and everyone you encounter. It's just like pretending you're playing Ultima Online, only there are a lot more buckets you can push around. I decided to write up a brief overview of my experiences with Max Payne 2 by highlighting this Asshole Physics system and explaining to you, the reader, how immersive it makes the environment and game in general."

Source:
http://www.somethingawful.com/articles.php?a=1745

Doom 3 does not have asshole physics :(
 
Raziel-Jcd said:
Both games were great. Loved both had lots of fun playing them.

Id say Half-Life was overall better.

Half-life 2 > Doom 3 (overall Story)
Half-Life 2 < Doom 3 (makeing you jump)
Half-Life 2 = Doom 3 (Keeping you on the edge)
Half-Life 2 < Doom 3 (bump mapping)
Half-Life 2 < Doom 3 (sound)
Half-Life 2 > Doom 3 (Voice acting)
Half-Life 2 > Doom 3 (Detail faces)
Half-Life 2 < Doom 3 (Lighting)
Half-Life 2 > Doom 3 (Level design)
Half-Life 2 < Doom 3 (Models)
Half-Life 2 > Doom 3 (Textures)
Half-Life 2 > Doom 3 (Overall GFX)

I think im missing some stuff but oh well. Half-Life 2 was ages better then Doom 3 but that doesnt make Doom 3 bad. Just makes Half-Life 2 one of the greatest games of all time.


True... the physics award is Half-Life2's though...
 
Did doom3 even have an AI? All the guys just kinda..ran at you, or they hid behind a box. After 20 minutes into doom3, is was brightness up in game, run to the back of a room (to trigger all the events) shoot everything, repeat. Its such a simple game..like halo (heaven forbid). But halo was so damn repeatative in its levels. I didnt even finish Halo2 because i got so bored. Luckily i didnt buy, doom3, halo, or halo2 (ah the perks of dorm life)
 
HL2 looks much more realistic but doom3 has incredible shadows and lights
 
Have you seen this badass! Looks like he will tear your ass in two with one swipe!
 

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xlucidx said:
In actual fact Doom 3 wasn't "scary" at all.
It had alot of moments that made you jump.
Sure some may of had a sense of fear while walking through the base.
But, really.
It just made me jump quite a few times, and got my heart pumping.

Thats not really a "fact", thats more like an opinion. I was scared when I played it late at night with the lights off.

scare ( P ) Pronunciation Key (skâr)
v. scared, scar·ing, scares
v. tr.
To strike with sudden fear; alarm.


Technically, you were scared then too. ;)
 
Say...

huntingbear said:
Have you seen this badass! Looks like he will tear your ass in two with one swipe!

Who is that guy? A HL2 Hell Knight? :eek:

I liked them both very much, but I have a hard time replaying Doom 3. I just spent some time playing with mods and the engine to see what kind of fun stuff they can do. I think Doom 3 did what Id wanted it to do. Quake 4, which is based on this engine, will be coming out soon (don't hold your breath) and I understand it will be more action than scary. We'll see what people think when the engine hosts a game with more replay value.

I agree with the hexagonal head comment though - no matter how nice the textures are, when their heads are pointy it looks funny.
 
When I bought Doom 3 I was outrageously impressed by the lighting effects.

When I bought Half-Life 2 I was outrageously impressed by everything.

I've played through Half-Life 2 at least half a dozen times. I've yet to finish Doom 3. [BEGIN OPINION] It's just too dark and repititious for me. [/END OPINION]
 
Ritz said:
The gfx ARE better then Half life 2s. You cant disagree with that. Much higher polys.

You got to be kidding, the imps have got cone-heads ;)
 
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