So, is anyone working on a skill patch?

N

NachoMan

Guest
Sorry if this has already been posted, couldn't find anything on a search...

Things i'm looking for are:

- not having to use a keybind to enable the changes. ie the skill patch is enabled on startup
- enemies more accurate
- enemies do more damage
- less ammo/hp from pickups
- maybe some AI tweaks
- doesn't just give the enemy higher HP, which is probably the most tedious way of making a game harder (take note valve)

cheers.
 
Most of this should be easy to mod (famous quote),
especially the accuracy and damge values. I will be looking into it and let you know.
 
excellent. If anything i'd actually like to see the enemies at their normal strength, but everything else harder.

Also, how easy or hard would it be to add recoil to the weapons? is there any code that just needs 'turning on' or is it a case of coding from scratch?
 
NachoMan said:
Sorry if this has already been posted, couldn't find anything on a search...

Things i'm looking for are:

- not having to use a keybind to enable the changes. ie the skill patch is enabled on startup
- enemies more accurate
- enemies do more damage
- less ammo/hp from pickups
- maybe some AI tweaks
- doesn't just give the enemy higher HP, which is probably the most tedious way of making a game harder (take note valve)

cheers.
I want that too... you should die from a few shots in the torso or gut and one shot in the head. This should apply to the enemy as well.
 
Yellonet said:
I want that too... you should die from a few shots in the torso or gut and one shot in the head. This should apply to the enemy as well.

Bringing in the hitboxes =] that would be alot harder, unless hl2 already have hitboxes, css does so hl2 probably does aswell just hl2 does not emphasize on these much
 
sorry to have to bump this old thread, but I didn't exactly get much the first time around...

After all the talk of the game being too easy, and people saying that skill patches would be flying around days after the sdk release, where are they?

I have found one particular mod that looks good called Half Life 2: Friendly fire which lets you shoot friendly npcs and have them retaliate if you do. All I need now is a skill mod :\
 
Link to friendly fire please?

There are 3 skill mods at hl2world community releases forum but I can't get it to work.
 
NachoMan said:
I have found one particular mod that looks good called Half Life 2: Friendly fire which lets you shoot friendly npcs and have them retaliate if you do. All I need now is a skill mod :\

Link PLZ!!! I want to go postal again like in HL1!! :sniper:
 
[46] pushit [2] said:
playing on hard isnt that easy, and there is some pretty decent AI.
I'm convinced that there's a bug preventing me from playing on hard. Everytime I do so, I'll quit from the game and when I return, I get 75 energy from the machines and what have you. Anyone else found this?
 
Here's your link:
http://www.pcgamemods.com/8895/

I haven't tried it out yet, but it looks promising!

Pushit: I found hard way to easy, with the exception of a couple of areas. Maybe all the years of unreal tournament have honed my fps skills somewhat... maybe, or maybe it's just too easy :)
 
If you guys put together a list of skill related enhancements you want i'll throw them together with my Friendly Fire mod.

Adam
 
I'd like a "Realistic" option.

One bullet to head = dead for you, and for the combine. This should not apply to zombies.
3-4 hits to torso = dead for you and them.

accuracy: Yea, that needs to be a little better for the combine.
 
-increased enemy accuracy
-more damage from enemies
-if you can do it, which would depend on your familiarity with AI code, improved AI...

I personally find hard very easy and I really want to take more damage because after awhile you dont even notice smgs or even osiprs beacuse they dont do enough damage to bother you before you kill the combine firing at you.

I esepecically noticed a defficiency in the coast levels.
 
I waiting on a cd patch so I don't have to put a cd in when I want to play it.
 
what specifically about the AI would you like to see improved?

Taking cover more often? etc

elaborate please
 
Hey fifty7var:

Quick question about the Friendly Fire mod. The "attacking you for hitting your NPCs" part doesn't apply during combat, does it? If your NPC's run in front of me to attack a strider and get hit once or twice will they all turn on me? (I know in HL1 they didn't unless you were out of combat).
 
Here are a couple posts from a guy on another forum.

grub on another forum said:
http://up1.fastuploads.com/valve.rc.zip
http://up1.fastuploads.com/hardskill.cfg.zip

Download those, unzip them to your "C:\Program Files\Valve\Steam\SteamApps\Half-Life 2\hl2\cfg" folder.


Here is the changes:

LEGEND:

--> (increased to this amount)
<-- (Decreased to this amount)


ANTLION:

Health: 30 --> 50

Swipe damage and jump damage: 5 --> 9


GUNSHIP:

Gunship burst size 15 --> 25.

Damage to player 3 --> 6.


Zombie:

Health: 50 --> 95(since they are so easy to blast with shotguns, they get lots more health.).


Manhack:

Health: 25 --> 40.

Damage: 20 --> 30.



Poison Headcrab

Health: 35 --> 50.



Fast and Regular Headcrab

Health: 10 --> 20.

Damage: 5 --> 10



Strider:

Health: 350 --> 400.


Number of missiles needed to take down strider increased by one.



Metropolice:

Health: 40 --> 65.



Combine Guard:

Health: 70 --> 100.

Kick damage: 10 --> 20.



Combine Soldier:

Health: 50 --> 80.

Kick damage: 10 --> 15.





NPC damages to player and other NPCs:

Pulse rifle(AR2): 3 --> 6

Pistol: 3 --> 6

Sub Machine Gun(SMG): 3 --> 5

Shotgun(Buckshot): 3 --> 5

Sniper Shot: 100 --> 120

Grenade: 75 --> 100

Frag Grenade(Same?): 75 --> 125

Stun Stick: 40 --> 60



Misc. items:

Healthkit 15 <-- 25

Health Vial: 5 <-- 10

HEV Battery: 10 <-- 15

Health charger 45 <-- 50

Suit Charger 50 <-- 75

Damage Caused to Player when Shot in Chest Multiplied by 2.


If you find it too hard, or get tired of playing in hard mode, just goto the valve.rc file with notepad and remove hardskill.cfg and save. That's it!

All this is courtesy of Grub and is originall from hl2world
Great work man!


Second post:

http://up1.fastuploads.com/crowbarama.cfg.zip
http://up1.fastuploads.com/realistic.cfg.zip
http://up1.fastuploads.com/superdamageskill.cfg.zip

download these configs and replace hardskill.cfg in your valve.rc file with the names of one of these configs.
IF you don't have valve.rc, go here

http://up1.fastuploads.com/valve.rc.zip

and place that in hl2\cfg

Crowbarama:

Your guns do very, very little damage, all your guns(minus your explosives for when you need to blow something up that is flying) have 0 max ammo. Your crowbar is ridiculously powerful now, but you must be sneaky.

Super Damage:

Original health values, except NPCs hurt you times two.

Realistic:

All enemies have less health, and both NPC and Player damage is very high, so one or two shots should take down any normal person or creature(minus things like antlion guards or striders.)

You are included in this realistic damage list, so be very careful! Headshots are instantly fatal in most cases.

Remember: In case you want to disable these configs, just goto your cfg folder, open up valve.rc with notepad, and remove the cfg name(be sure to put these names at the bottom).

Reminder: Both the .cfg and .rc files go in HL2\cfg. Most of you probably don't need to know that, but for the newbies who do, there you go.
 
I'm doing a realistic-type mode.

problem with all those skill.cfg changes (like in the post above) is that the engine reloads the normal skill.cfg from the .gcf on each map change. so you have to bind it to a key and execute after each load to have it stick, which kills immersion.

you can change all the skill vars permanently without writing any C++ code by making a really simple mod - just copy gameinfo.txt, and all the cfg/, resource/ and scripts/ dir files from "source engine.gcf" into a separate game dir, say "newdirname", next to hl2 dir. ie you make "<path to steam>/<steamapps>/<username>/half life 2/newdirname" and fill with those files.

then u launch HL2 with the commandline option "-game newdirname". it will now always use the cfg/skill.cfg in "newdirname/cfg/skill.cfg".

however, u have to change all the localised chapter names and resource script names or all the ingame text comes up wrong and u have no chapter entries in the "New Game" menu.

to do this, rename "scripts/hl2_english.txt" to "scripts/newdirname_english.txt", and rename all the "HL2_Chapter[N]_Title" strings in the various .txt files to to "newdirname_Chapter[N]_title" . obviously you can use any gamedir name other than "newdirname" - just put it in all those places.

and btw, loading skill.cfg files in valve.rc (as in the above post) is plain wrong, that type of one-off cfg file execution should be put in autoexec.cfg.

as for my "realistic" mod, i'm finding lowering the ammo/health pickups is obviously easy. upping damage is uneccessary once accuracy improves for npcs, although dmg level for body patrs is being tuned more realistically (headshots kill, arms shots don't hurt too mush). upping accuracy of the AI in a balanced way i'm finding a little tricky for some weapons - i'm trying to make them have similar accuracy and damage to the player.

i plan to add new AI behaviours but i've got plenty of code to grok yet to understand HL2 ai scheduling

i'll post downloadable stuff when i've done a bit more.

working title "capitalmalcompliance"
 
DSDchemE said:
Hey fifty7var:

Quick question about the Friendly Fire mod. The "attacking you for hitting your NPCs" part doesn't apply during combat, does it? If your NPC's run in front of me to attack a strider and get hit once or twice will they all turn on me? (I know in HL1 they didn't unless you were out of combat).

Currently they have a high tollerence when in combat. If you hit them a few times then they shouldn't attack. They will attack, however, if you have all but killed them by yourself.
 
now that's more like it :)

fragShader, since you're doing a realism mod, is there any possibility of adding in recoil to the weapons? that was one thing imo that made it to easy to get headshots.

Also, the pistol and revolver accuracy needs toning down somewhat to stop long range kills.

fifty7var: in terms of improving AI, can you make all AI just a little bit more defensive? in other words, combine won't come running straight at you as much, and friendly AI won't run infront of striders and get wiped out.

I'm very glad to see people are actually working on this!
 
Back
Top