Rico
Tank
- Joined
- Aug 20, 2003
- Messages
- 1,227
- Reaction score
- 4
Hey folks,
So it's been forever since on these boards, mostly because of the post title. During the spring last year, I started doing some game dev in my spare time when I got home from my day job. Long story short, Rebirth is that game and I've been hacking away at it in my spare time ever since.
Don't worry, this isn't some crappy greenlight my game post. In fact, Rebirth has already been Greenlit!
For those who want to just want to learn about the game a little, you can find more info here:
http://deadmanwalkingstudios.com
And here: http://steamcommunity.com/sharedfiles/filedetails/?id=93614122
Feature List:
Rebirth is a survival horror sandbox game with a focus on procedural environments and dynamic AI. Influenced by games such as STALKER and Silent Hill, all set in a sandbox world ready for players to explore.
Day
Scavenge. Hunt. Explore.
Afternoon
Fend off a group of survivors who found your house. Reinforce the barricades, check to make sure you have enough batteries for your flashlight.
Night
Survive.
Rebirth is a game about survival. The world is in shambles, shattered to the core due to a mix of mysterious events. The air is barely breathable, society has crumbled and governments have toppled. What will you do when your way of life no longer exists and strange beings roam the earth?
Do you have the will to survive?
Features
I may be looking for folks to help play test a little later on, with the testing being a lot more focused on the horror and procedural elements since that's my current goal, to get a playable procedural level up and running, with some of the horror elements used/showcased since the last gameplay trailer doesn't really do the game justice anymore. My goal is to hopefully (if my day job/time/wife allows) have something testable by Halloween-ish. Definitely wouldn't be feature complete but it would at least let me get some feedback on the systems and some of the gameplay.
Anyways like I said, not selling anything or needing anything, just dropping a line to offer the chance to give me some feedback as the game progresses.
So it's been forever since on these boards, mostly because of the post title. During the spring last year, I started doing some game dev in my spare time when I got home from my day job. Long story short, Rebirth is that game and I've been hacking away at it in my spare time ever since.
Don't worry, this isn't some crappy greenlight my game post. In fact, Rebirth has already been Greenlit!
For those who want to just want to learn about the game a little, you can find more info here:
http://deadmanwalkingstudios.com
And here: http://steamcommunity.com/sharedfiles/filedetails/?id=93614122
Feature List:
Rebirth is a survival horror sandbox game with a focus on procedural environments and dynamic AI. Influenced by games such as STALKER and Silent Hill, all set in a sandbox world ready for players to explore.
Day
Scavenge. Hunt. Explore.
Afternoon
Fend off a group of survivors who found your house. Reinforce the barricades, check to make sure you have enough batteries for your flashlight.
Night
Survive.
Rebirth is a game about survival. The world is in shambles, shattered to the core due to a mix of mysterious events. The air is barely breathable, society has crumbled and governments have toppled. What will you do when your way of life no longer exists and strange beings roam the earth?
Do you have the will to survive?
Features
- Procedurally generated world – There will be a large amount of buildings and places that are procedurally generated to keep gameplay fresh and interesting each time you play.
- Living, breathing eco-system. AI with goals and advanced behaviours, such as actively searching for you when they lose sight of you, searching key locations for food, etc.
- Emergent gameplay – Random events scattered throughout the world. Your house may be raided or attacked one day, or you may find a map leading you to a loot cache… or a trap!
- Survival based gameplay – Scavenge during the day. Find food, weapons, medical supplies, ammo, and scavenge for shelter. Try to survive the night to see the light of the next day.
- Procedural Horror, immersive atmosphere and dynamic scares!
- Various enemy types, all with different behaviors and objectives. No “This Enemy is a bigger version of that guy who does more damage”. A core philosophy is to make each enemy have a role and be special in their own way.
- Third Person and First Person ranged and melee combat. Full body awareness when in First Person mode.
- Barricade existing buildings, set up defenses and generators using items you collect and the environment around you.
- Meaningful death.
- RPG elements – Your character can become more specialized as time passes and they get more experienced.
- Mind-warping horror system. Your fear shapes the world around you…
- Collect information and piece together the origins of the disaster.
- Multiplayer – After most mechanics are complete.
- Rebuild society and craft your own items and possibly buildings (later releases).
- Completely procedurally generated environments
I may be looking for folks to help play test a little later on, with the testing being a lot more focused on the horror and procedural elements since that's my current goal, to get a playable procedural level up and running, with some of the horror elements used/showcased since the last gameplay trailer doesn't really do the game justice anymore. My goal is to hopefully (if my day job/time/wife allows) have something testable by Halloween-ish. Definitely wouldn't be feature complete but it would at least let me get some feedback on the systems and some of the gameplay.
Anyways like I said, not selling anything or needing anything, just dropping a line to offer the chance to give me some feedback as the game progresses.