so just an idea i had the other day.

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what if they did a sandbox game ala 28 days later?

you're one of the surviving humans in a city that has been completely infected by some widespread generic disease and so now everyone is some. . zombie thing.

so you can run around the city and do what ever you want. . .

to survive.


idk. just thought it would be cool to run away from a sea of undead, toward a car, hop in and try to plow through the mob that is swarming the vehicle. . .

has this already been done and am just too dumb to hear about or. . .

do i need to sell this to someone? heh.
 
Is Dead Rising similar to this?

Anyway it probably would be cool if built on STALKER's engine. Someone should make a mod. :O
 
well dead rising more or less is in a mall. . .

i'm talking about a whole city full of the (kinda)undead.
 
A sort of "GTA" meets "I am Legend" kind of deal?
Sounds fun, if done properly.

Scratch that, sounds fun, full stop.
 
what if they did a sandbox game ala 28 days later?

you're one of the surviving humans in a city that has been completely infected by some widespread generic disease and so now everyone is some. . zombie thing.

so you can run around the city and do what ever you want. . .

to survive.

That's an awesome idea for a game :)

If there was no goal but to survive by any means - scavenge for food, find a safe place to sleep, run away, fight - untill the zombies starved to death, it could be superb.

I've always wanted a game that doesn't hold your hand and direct you through levels. You could decided to brave a night in the hospital - carefully treading down the dark corridors, checking each room and listening for the infected - or go somewhere completely different. That kind of choice puts the player into the game far more than any scripting or story arch ccould achieve. Many of my faourite games are the ones that ask the question 'what should I do now', rather than telling me.
 
That's an awesome idea for a game :)

If there was no goal but to survive by any means - scavenge for food, find a safe place to sleep, run away, fight - untill the zombies starved to death, it could be superb.

I've always wanted a game that doesn't hold your hand and direct you through levels. You could decided to brave a night in the hospital - carefully treading down the dark corridors, checking each room and listening for the infected - or go somewhere completely different. That kind of choice puts the player into the game far more than any scripting or story arch ccould achieve. Many of my faourite games are the ones that ask the question 'what should I do now', rather than telling me.

Wholy shit. My mind. You've given my a vision I want to create.

Oh gods.
 
I really, really hope Dead Rising 2 isn't confined to just one space. Imagine the possibilities. Instead of being in one mall and going into every single shop, you're in a city, and you can go into any building.
 
Ooh ooh and you can decide to save people (AI) who may be able to help, or you can just go it alone.

Kinda like Stalker where there are very small groups of alive people (perhaps), and if you join them they may survive, but if you don't, they may die.

also if you get hurt you have to go to hospital and get some drugs/bandages, but you can stock up and make a base where you can just have loads of equipment and call it your home forever.
 
Ballistic weapons could be a real double-edged sword as each time you fire a weapon every zombie in the near by vicinity will be alerted to you presence. Imagine you've just offed a zombie in the upstairs bedroom of a house. Say you were looking for a place to kip and he came jumping out of no where. Shotgun to the face, job done. Everything goes quiet, and then the screams begin. You hear windows and doors being kicked in from the ground level, footsteps charging up the stairs /o\
 
Ballistic weapons could be a real double-edged sword as each time you fire a weapon every zombie in the near by vicinity will be alerted to you presence. Imagine you've just offed a zombie in the upstairs bedroom of a house. Say you were looking for a place to kip and he came jumping out of no where. Shotgun to the face, job done. Everything goes quiet, and then the screams begin. You hear windows and doors being kicked in from the ground level, footsteps charging up the stairs /o\
then you have to prop chairs and your bed up against the door to stop the zombies getting in, thus losing your 'kip' multiplier meaning you don't get as much energy back :O
 
then you have to prop chairs and your bed up against the door to stop the zombies getting in, thus losing your 'kip' multiplier meaning you don't get as much energy back :O

That'd be cool :) - hacking at arms coming through holes in the door as you barricade it. If you don't get enough sleep and food you can't run as fast, get out of breath easily, maybe start fallling over and vision going blurry.
 
I've thought about that too.
But, it's just a little big to have to do that. I mean, it's like taking grand theft auto, loading the streets with 50 gabillion AI's and making everything pick upable.
Extremely hard in today's technology. Maybe someday. If it doesnt become a reality! :3
 
It wouldn't have to be that involved. Take 28 days later - the world is pretty barren. There's just a handful of surivivors and the crazed zombies. I suppose modellng all the buildings and rooms and filling them up would take an age.
 
Instead of a city, how about a smaller town or a farm or something. Less zombies, maybe, but the game would be less of a strain that way (on the computers, I mean) plus it would make different scenarios available than would be in a city- running through the woods from zombies, driving your pickup truck to other farms to find your farmer buddies, zombie animals, hidden cottage nearby, all kinds of stuff.
 
Don't see how it would technically be unfeasible when there's games like GTA4. But yeah, this must be done. One question: fast zombies or slow zombies?

Or of course a zombie MMO a la Land of the Dead.
 
Both. The freshly undead would be quick for a few hours. The old undead shamble and stumble.
 
Good point.

And should the game be completely lonely with you as the only non-infected around, or are there other survivors? I think a game in which you're completely alone could be very depressing to play.
 
I really, really hope Dead Rising 2 isn't confined to just one space. Imagine the possibilities. Instead of being in one mall and going into every single shop, you're in a city, and you can go into any building.

I hope they make it for computer. I won't have another console in my house! ><

I have a great flash game for you all to see.

http://www.newgrounds.com/portal/view/375622#

Am I the only one that thinks if this is made in TPS form it could be epic? :eek:

(Make the days and nights actually count out to 12 hours so you have endless gameplay. It'll take you 20 days to beat. Then you can go back to the beginning with all the stuff you had and play again, or you can restart all together.) The computer systems needs a great zombie game (Without a story) Dead rising was awesome because the story was very well buried, and you could spend a lot of time beating the shit out of zombies, and using the environment. :D

I wonder how long a game like that would take to make though...

If it is a mod for hl2, I don't want any exclusive to multiplayer, or exclusive to singleplayer. Make it both, so we can have endless fun. And multyplay is like a sport, or co op. The sport would be who can kill the most zombies, the co op would be... Co op, and there HAS to be team play. Like soldiers going into a zombie infested city and with tanks and helis... Basically "Battlefield" zombies. :D
 

QFT. There's something equally cool about both styles of zombies. As I've said before, Left 4 Dead is going to be awesome when it comes to street battles against fast zombies, but indoors is going to be messy and and abit to frantic. Obviously there's no way of defining the zombie styles you get to different areas, though.

Y'all should go read The Walking Dead comics. Brilliant, and god how they make me want a open-sandbox style survival against the dead type game.

EDIT: Also, the game deffo. needs other surivors, be they in groups or at it alone in the city like you are. I don't know about you guys, but in Half-Life 1, I loved coming across other surivors every now and again. Theres a certain comfort finding someone else to help you along the way, or failing that to generally follow you and not want to kill you. Dead Rising pulled it off perfectly, be you in the frame of mind to help someone else, or to leave them so you can make your own escape, etc.
 
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