So many updates!!!! *A positive thing*

M

method04

Guest
I would just like to say "way to go to valve on having so many updates and fixes so soon after release." Most other games you have to wait for a patch to come out, find a server with it, and download it. Kudos to Valve for standing by their product and not just forgetting it once it's released.

Anyone else feel the same way?
 
True. I really love steam. I haven't have any problems with it and find it a godsend for downloading patches and the likes.

But if HL2 was a console game, it wouldn't last a week. I find it unfair that pc game companies can get by with just getting rid of major and crash bugs and fixing the rest latter. Console games go through months of testing.
 
sinkoman said:
True. I really love steam. I haven't have any problems with it and find it a godsend for downloading patches and the likes.

But if HL2 was a console game, it wouldn't last a week. I find it unfair that pc game companies can get by with just getting rid of major and crash bugs and fixing the rest latter. Console games go through months of testing.

Don't forget that console games always run on systems that are identical, so the developer doesn't have to worry about compatability related bugs.
 
sinkoman said:
True. I really love steam. I haven't have any problems with it and find it a godsend for downloading patches and the likes.

But if HL2 was a console game, it wouldn't last a week. I find it unfair that pc game companies can get by with just getting rid of major and crash bugs and fixing the rest latter. Console games go through months of testing.

you obviously don't know the differences between making a console and a pc game
 
speaking of updates, when is that new content (for both css and hl2dm) supposed to come out?
 
Agreed. This is what makes Steam such a great gaming application. Without it, I think we'd have more frustration over download times from FTP and HTTP download sites.
 
jameth said:
you obviously don't know the differences between making a console and a pc game

And what did I saw warrants this?
 
jameth said:
you obviously don't know the differences between making a console and a pc game
whats is the diference?
they are the same thing videogames
 
madcat75 said:
when are they gonna fix the st-st-st-st-stutteerrinnngg

I believe they just did. Although I haven't tried the new patch yet, i've still got it!.
 
YAY! THEY ACTUALLY FIXED THE STUTTERING THIS TIME!! valve you kick ass and so does steam. :eek: :E :cheers:
 
method04 said:
I would just like to say "way to go to valve on having so many updates and fixes so soon after release." Most other games you have to wait for a patch to come out, find a server with it, and download it. Kudos to Valve for standing by their product and not just forgetting it once it's released.

Anyone else feel the same way?

Agreed. 100% Steam rocks.
 
I havent played the game yet today. Did the update come out just today?
 
The frickin memory errors still have not been fixed. I haven't played any Source game in over a month.
 
I love Steam, i've never had any problems with it (just a few while it was in BETA stage) I think it makes things alot easier for us (gamers) you don't have to go out and find a patch on a website, download it, and install it. Steam does all the work for you. I love steam.
I hope Steam will have my children.

The above spoiler may or may not be true. :hmph:
 
<RJMC> said:
whats is the diference?
they are the same thing videogames

lets see. one is made for identical hardware. the other is made for every concievable hardware configuration within your system requirements, including products from thousands of companies all with different drivers. yeah you are right same thing.
 
sinkoman said:
I find it unfair that pc game companies can get by with just getting rid of major and crash bugs and fixing the rest latter. Console games go through months of testing.

This is not true, it is easy to program for one set of hardware than it is to program for many setups. Console games are much easier to program.
 
sinkoman said:
True. I really love steam. I haven't have any problems with it and find it a godsend for downloading patches and the likes.

But if HL2 was a console game, it wouldn't last a week. I find it unfair that pc game companies can get by with just getting rid of major and crash bugs and fixing the rest latter. Console games go through months of testing.

What are you kidding me? I've played so many consoles games that were buggy as hell! Worst of all, it's not like you can download patches for a console game..
So that makes you basically stuck with a terrible buggy game. Months & months of testing? I wish.. I really do!
 
nvrmor said:
lets see. one is made for identical hardware. the other is made for every concievable hardware configuration within your system requirements, including products from thousands of companies all with different drivers. yeah you are right same thing.
thats sarcasm?
 
what memory error? is it possible you have a bad stick of ram or something? if it was just a memory issue with the game wouldn't we all get them?
 
sinkoman said:
True. I really love steam. I haven't have any problems with it and find it a godsend for downloading patches and the likes.

But if HL2 was a console game, it wouldn't last a week. I find it unfair that pc game companies can get by with just getting rid of major and crash bugs and fixing the rest latter. Console games go through months of testing.
Console games are manufactured and tested for specific hardware. Hence the reason there are more computer games that are buggy then console games.

Because not everyone has the exact same computer like a console.
 
Complaining about dialup with steam is like whinging to ID that doom3 won't run on your microwave.
 
Sparta said:
Console games are manufactured and tested for specific hardware. Hence the reason there are more computer games that are buggy then console games.

Because not everyone has the exact same computer like a console.


Yes, but still, half life 2 wouldn't last a week in the console game market. I mean, there are a good deal of bugs that everyone experiences, even with thier different hardware. Like the stuttering for instance.

I'm not sure how the memmory read errors would handle on a ps2 though. Maybe a bing Linux error that says "LINUX SAYS THAT PS2 JUST CAN'T HANDLE THIS BITCH OF A GAME. BUY AN XBOX" Oh and i'm a ps2 fanboy for all the fanboy flames about to appear.

*puts on flame retardant suite*
 
Not true. There are less than 200 open steam tickets regarding the stutter bug for a reason. I personally had no stuttering issues at all on my old dx8 system, and when I bought a new machine I got the stutter bug.

Once again Memory read errors are not the same on consoles because consoles do only one thing at a time, while your PC has to run windows and a billion background applications all at the same time as your game. When you are running a console game, the game is the only thing trying to access the system's memory, and you always have the exact same amount of memory available when you run the game, because nothing else is sucking away at it and demanding a turn at reading and writing. This is what makes console games so stable: You don't get conflicts with hardware and other software, which is the where all the major bugs we are all moaning about are.
 
Hmm never thought about the statement that consoles only have to do one thing.

I never really understood what the stuttering bug really was though? I've gotten stuttering but only like when I say, walk into a room for the first time and it loads up all the textures, or when I go outside of a building for the first time and it has to load up ALL of the outside textures. Is this the stuttering people are talking about? Because if it is, sounds like a bunch of whining to me.
 
Agreed with the first post, Steam makes updating easy, and I am confident in Valve solving any bugs through it.
 
eediot said:
Complaining about dialup with steam is like whinging to ID that doom3 won't run on your microwave.

Hmmmm - Steam must be a bit of a bugger for Dial-Up users actually. Whereas if you were downloading from an FTP site you'd be able to use Getright (or similar) and pause and resume when you wanted - with Steam, whenever you want to play HL2, you'd HAVE to download the patch first...unless you play in Offline mode, right?

I still love Steam though - anyone remember the days of Counter Strike, waking up on the Saturday morning to find they'd released 1.3.1563 and everyone in the world was downloading it from the same sites as you were - chug chug chug!
 
Well there seem to be a few completely different errors that are all being lumped into one.

Whenever you change your graphics setting, manually save, or the game autosaves then HL2 freezes for an extremely short amount of time and the sound stutters while the game is frozen. It starts running normally again pretty quick though. This would never happen on a console because you can't change graphics settings and saving is nearly always done at save points instead of automatically.

Also there is a problem with some system where the soundscapes aren't working correctly, so in all those caves, metal tunnels, etc where there should be an echo to all the noises, it makes a weird half-stutter half-super-echo effect thing that just generally sounds garbled and quite bad. This is almost certainly a compatibility issue, and it seems to only affect people with more than one soundcard installed, even if one of those soundcards is the onboard motherboard one. Once again this could never happen on a console because they all have one sound card, and each one is exactly the same as every other soundcard in every other console of that model.
 
Half-life 2 was really polished imo. It crashed only the once, right at the beginning (Kleiners Lab) but not once after that. And then on the second run through didn't crash at all.

Didn't encounter any missing textures, "sleeping" enemies, or clipping. Nice One Valve!
 
SixThree said:
The frickin memory errors still have not been fixed. I haven't played any Source game in over a month.

run MemTest86. It might be your PC. Certain intense applications bring out certain flaws in your hardware that otherwise remain hidden.
 
Revenge said:
Also there is a problem with some system where the soundscapes aren't working correctly, so in all those caves, metal tunnels, etc where there should be an echo to all the noises, it makes a weird half-stutter half-super-echo effect thing that just generally sounds garbled and quite bad. This is almost certainly a compatibility issue, and it seems to only affect people with more than one soundcard installed, even if one of those soundcards is the onboard motherboard one. Once again this could never happen on a console because they all have one sound card, and each one is exactly the same as every other soundcard in every other console of that model.

It's a seriously bad idea to use multiple sound cards. You should disable the onboard sound in the BIOS if you can.
 
eediot said:
Complaining about dialup with steam is like whinging to ID that doom3 won't run on your microwave.

Not quite. I'm very sympathetic to people still stuck on dial-up because I was one of them until 18 months ago. You can have a high-end PC anywhere, but some places (even very populated suburbs like mine was) just don't have broadband.
 
I'm going to post again just to have four consecutive posts here.


*ducks*
 
corkscru74 said:
Half-life 2 was really polished imo. It crashed only the once, right at the beginning (Kleiners Lab) but not once after that. And then on the second run through didn't crash at all.

Didn't encounter any missing textures, "sleeping" enemies, or clipping. Nice One Valve!

One crash only, well lock up, which could well have been my OCed GPU.

BUT I have seen lots of clipping, which was dissapointing, enemy's poking through walls, striders legs coming right into buildings and shadows cast under objects...otherwise pretty faultless...
 
eediot said:
Complaining about dialup with steam is like whinging to ID that doom3 won't run on your microwave.


my new sig!!! :cheers:
 
sinkoman said:
True. I really love steam. I haven't have any problems with it and find it a godsend for downloading patches and the likes.

But if HL2 was a console game, it wouldn't last a week. I find it unfair that pc game companies can get by with just getting rid of major and crash bugs and fixing the rest latter. Console games go through months of testing.
The PC is just superior that way, people expect stuff to be patched...Thats why half-life 2 will last many years to come and no one will even remember halo 2 by this time next year. Stuff gets updated.
 
method04 said:
I would just like to say "way to go to valve on having so many updates and fixes so soon after release." Most other games you have to wait for a patch to come out, find a server with it, and download it. Kudos to Valve for standing by their product and not just forgetting it once it's released.

Anyone else feel the same way?
yup, that's the beauty of steam. The rest is just f*cking ugly, though... :hmph:
 
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