1Luc1
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- Dec 8, 2004
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Hello community,
I just saw a amazing trailer from the game Brothers in Arms: Hell's Highway. As you may know it uses the Unreal 3 Engine. Which is quite amazing I think.
I have read a little interview from Doug (Don't ask me where i read it). He said that they wanted to create a kind of modular engine. So easy implementing of new technological things will be more easy. As they showed already with HDR.
But if i compare the source engine and the unreal engine (or the new CryENGINE 2) all i can say is OMG the newer engines look so cool and realistic. And what was this engine called...source...or what`?
But don't think I hate the source engine. Hey, i realy love it. It's a realy amazing engine for MOD - Developer - Teams. And there are also alot of nice MODs out there and they used the source engine better as Valve.
And also the community did a awesome job. For example the parallax occlusion Shader they have implemented.
So I started this thread to want to know what you think valve is going to implement next?
Or what do you think about this new engines situation?
PS: Sry for my bad englisch and if this thread is in the wrong section pls move it.
I just saw a amazing trailer from the game Brothers in Arms: Hell's Highway. As you may know it uses the Unreal 3 Engine. Which is quite amazing I think.
I have read a little interview from Doug (Don't ask me where i read it). He said that they wanted to create a kind of modular engine. So easy implementing of new technological things will be more easy. As they showed already with HDR.
But if i compare the source engine and the unreal engine (or the new CryENGINE 2) all i can say is OMG the newer engines look so cool and realistic. And what was this engine called...source...or what`?
But don't think I hate the source engine. Hey, i realy love it. It's a realy amazing engine for MOD - Developer - Teams. And there are also alot of nice MODs out there and they used the source engine better as Valve.
And also the community did a awesome job. For example the parallax occlusion Shader they have implemented.
So I started this thread to want to know what you think valve is going to implement next?
Or what do you think about this new engines situation?
PS: Sry for my bad englisch and if this thread is in the wrong section pls move it.