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There are two main ways of attempting to get "the number one sign of greatness." You can either have a history of great games/support and build up a large, loyal fanbase like Blizzard, Valve, etc... or you can assimilate everything that is pop culture into your games, rehash the same formula of a game that turns out to be a good seller in tons of sequels and expansion packs, and get rid of the competition by any means possible. EA sees a developer making a game with potential and assimilates them if they aren't competition... but if they are, the Death Star starts to power up. Then, after assimilation, EA proceeds to rush them to pump the game out as fast as possible (even if it's a bit buggy or unpolished). If the game sells well and looks like a cash cow EA makes the developers release a half-assed expansion pack that should have come as a patch (if it's a PC game) and still sells for another $50 until popularity wanes... then they make a sequel and a new wave of expansions. Obviously there are going to be some great games that come out of that process. It's like buying lottery tickets. If you buy one and you get a winner that's ****ing awesome. If you buy a million and get a winner... you're EA.madacian said:So there's never been a worthy game that has come from EA? Besides, they are a business, and businesses are there to make money. In that world, the dollar sign is the number one sign of greatness.