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Thanks to jasonh1234 for informing me of this information. Below you can see the whole itinerary of Valve and Softimage's show at GDC this March.
Source: www.gdconf.com
Session Title:
Creating Characters, Models and Environments for Half-Life 2
Speakers:
Michael Isner, John Morello
Times:
Wednesday, Mar 24, 9:00 am - 10:00 am
Wednesday, Mar 24, 12:00 pm - 1:00 pm
Wednesday, Mar 24, 4:00 pm - 5:00 pm
Wednesday, Mar 24, 5:30 pm - 6:30 pm
Track/Format:
Game Design. 60-minute Sponsored Session
Level:
Intermediate - Basic familiarity or some experience.
Description: Get up to speed on Half-Life 2 and Source Engine development with this rolling 1 ½ hour training session, repeated 4 times during the day. This session covers the entire character creation and build process, from choreography and character layout using the dedicated Valve Source Engine tools, to the deployment of the resulting character in a sample environment. Learn how to make and animate high-quality Half-Life 2 characters with the free 3-D art environment, SOFIMAGE|XSI EXP for Half-Life 2. Instruction will include modeling, texturing, enveloping, animation, and the all-important export pipeline.
Idea Takeaway: A working knowledge of how to model, texture, animate and export models and characters for Half-Life 2, including an understanding of Valve's Source Engine content creation pipeline, and techniques for using the free SOFTIMAGE|XSI EXP for Half-Life 2.
Intended Audience and Prerequisites: This session is for any artist or developer that is interested in modding Half-Life 2, building games atop Valve's Source Engine or simply understanding the content creation techniques and processes behind this extraordinary game and game engine. Basic 3D content creation experience required, intermediate skills recommended.
Source: www.gdconf.com