N
neko-kun
Guest
Konishiwa,
This is my first post, and I have a lot of questions about Softimages XSI.
XSI v.40 Foundation
First of all there is a XSI v.40 Foundation at a cheaper price than the full complete version. What am I missing out if I get the cheaper version? Also, will the Halflife 2 (HL2) tools also work in this version, will they be integrated in the program or will I have to import them? Dose HL2 even support XSI v.40 models?
Modelling
How dose one display the polygon count?
What are my limitations? For instance, what is the polygon limit of for HL2 models? What effects can I use for HL2. Can I make a ball that squashes when it hits the floor (I think that’s the soft body tool)? Can I use the cloth or hair tool to make a skirt or hair blow in a breeze? Dose HL2 have wind?
If I hit the + or – key on the NumPad the model become smoother. My mesh dose not change. So theoretically the polygon count is the same. Or is it?
Dose anyone use the proportional modelling tool when making a game character. Dose it make sense to use on a low poly model?
If I am making a skirt for my character, should I make a separate mesh or extrude it from the original mesh? When is it a good idea to make a separate mesh?
Are there any good XSI tutorials out there on the web for character modelling in XSI. At the moment I refer to the 3DsMax tuts out there and my ”experience XSI 4” book.
One last question. Not shore if any one can answer this. Is it possible to make a character maker in HL2 that allows one to change the look of there character (for instance a long nose, a more muscular body or longer hair) with sliders? There is a MMRPG (Ryzor or something like that) that allows you to make an individual look for your character with sliders. Since XSI uses something similar, is it possible to integrate that into HL2 for a multiplayer game?
Thanx
This is my first post, and I have a lot of questions about Softimages XSI.
XSI v.40 Foundation
First of all there is a XSI v.40 Foundation at a cheaper price than the full complete version. What am I missing out if I get the cheaper version? Also, will the Halflife 2 (HL2) tools also work in this version, will they be integrated in the program or will I have to import them? Dose HL2 even support XSI v.40 models?
Modelling
How dose one display the polygon count?
What are my limitations? For instance, what is the polygon limit of for HL2 models? What effects can I use for HL2. Can I make a ball that squashes when it hits the floor (I think that’s the soft body tool)? Can I use the cloth or hair tool to make a skirt or hair blow in a breeze? Dose HL2 have wind?
If I hit the + or – key on the NumPad the model become smoother. My mesh dose not change. So theoretically the polygon count is the same. Or is it?
Dose anyone use the proportional modelling tool when making a game character. Dose it make sense to use on a low poly model?
If I am making a skirt for my character, should I make a separate mesh or extrude it from the original mesh? When is it a good idea to make a separate mesh?
Are there any good XSI tutorials out there on the web for character modelling in XSI. At the moment I refer to the 3DsMax tuts out there and my ”experience XSI 4” book.
One last question. Not shore if any one can answer this. Is it possible to make a character maker in HL2 that allows one to change the look of there character (for instance a long nose, a more muscular body or longer hair) with sliders? There is a MMRPG (Ryzor or something like that) that allows you to make an individual look for your character with sliders. Since XSI uses something similar, is it possible to integrate that into HL2 for a multiplayer game?
Thanx