Dead-Inside
Newbie
- Joined
- May 8, 2004
- Messages
- 1,922
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Sorry for the long title but at least it's descriptive.
For my first problem, I have a face in a tunnel that looks something like;
_
|_|
One of the faces has a ladder infront of it (This is a maintainance entry ladder) but behind it, the face itself goes black. Only some light is shed on it, at the very top by the sun and at the very bottom by the tunnel lights. The rest of the faces light nicely as they should.
Now for the fix I know I saw a "minimum light to hit this surface" option. Problem is that I don't know where I did see this as I can only see lightmapscale in textureediting. I'm not sure it's the best way but any help would be appriciated.
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My second problem concerns FPS. I have water, and three bridges. The middle bridge, the largest one, is all metal and isn't a strain on FPS, but the two on the sides are. They have 2 metal beams each, running underneath, and are coated with woodplanks up top. These completely trash the FPS, taking off at least 50 FPS, so that I'm down at 80-90 FPS. They are perfectly fine for a look-around-run but when the action gets going, and it will seeing as how this is the main battle area, FPS will go down to 50 and below.
So what can I do to improve the FPS? The planks are destructible but that's also pretty major to the map. I believe the mainproblem is that they have gaps between them which makes it though to render, especially seeing as how there's water beneath.
Any advice on that would be greatly appriciated.
Regards
Dead-Inside
For my first problem, I have a face in a tunnel that looks something like;
_
|_|
One of the faces has a ladder infront of it (This is a maintainance entry ladder) but behind it, the face itself goes black. Only some light is shed on it, at the very top by the sun and at the very bottom by the tunnel lights. The rest of the faces light nicely as they should.
Now for the fix I know I saw a "minimum light to hit this surface" option. Problem is that I don't know where I did see this as I can only see lightmapscale in textureediting. I'm not sure it's the best way but any help would be appriciated.
-----------------------
My second problem concerns FPS. I have water, and three bridges. The middle bridge, the largest one, is all metal and isn't a strain on FPS, but the two on the sides are. They have 2 metal beams each, running underneath, and are coated with woodplanks up top. These completely trash the FPS, taking off at least 50 FPS, so that I'm down at 80-90 FPS. They are perfectly fine for a look-around-run but when the action gets going, and it will seeing as how this is the main battle area, FPS will go down to 50 and below.
So what can I do to improve the FPS? The planks are destructible but that's also pretty major to the map. I believe the mainproblem is that they have gaps between them which makes it though to render, especially seeing as how there's water beneath.
Any advice on that would be greatly appriciated.
Regards
Dead-Inside