M
mOoEyThEcOw
Guest
I kinda know what I'm doing but I have some questions I still haven't been able to figure out.
First, what the hell is the proficiency level, how is it determined? (I know it affects the weapon spread...)
Second, any one have any ideas about how to create a persistent text file for multiple configurations, to be loaded into the game? (kinda like css presets but more involved)
Third, (as I'm kinda new to this more advanced c++) for the idea above, if I have this right, I need to create a .cpp file to parse the information then modify the player files to hold the information, so that I can call it in functions relating to that player?
Fourth, (I haven't really investigated this one, but) is it possible to have two weapons? like left click is primary right click is secondary (is it possible not a how to, though some hints might be nice)
First, what the hell is the proficiency level, how is it determined? (I know it affects the weapon spread...)
Second, any one have any ideas about how to create a persistent text file for multiple configurations, to be loaded into the game? (kinda like css presets but more involved)
Third, (as I'm kinda new to this more advanced c++) for the idea above, if I have this right, I need to create a .cpp file to parse the information then modify the player files to hold the information, so that I can call it in functions relating to that player?
Fourth, (I haven't really investigated this one, but) is it possible to have two weapons? like left click is primary right click is secondary (is it possible not a how to, though some hints might be nice)